GarbageForm by ElusiveMilestone
My initial idea was for trash to spawn indefinitely until the play area was full, so you had to throw it into a machine to get disposed. The game was boring: picking up the items and them throwing them was repetitive and there wasn't a sense of urgency. Unfortunately I only realized this in the last day! Trying to fix this situation, I created a monster who ate trash to grow and then followed the player (the bigger the monster, less space you had to run) - but it was boring still.
Later I had another idea which I deemed good enough to try. The platform where the player stands is made of trash (or cubes, you get the idea) and it moves to get disposed, so the player has to recycle the trash-platform to maintain the playable area. I had only four hours to program this gameplay mechanic and I succeeded (I hope so!). My game is bare bones, but I managed to create something a little interesting to play.
How to play:
WASD - move character Left Mouse Button - pick up boxes/throw boxes
Don't fall or you'll lose. Throw the boxes into the machine to extend the playable area.
| Windows | https://deepbluejeer.itch.io/garbageform |
| Original URL | https://ldjam.com/events/ludum-dare/42/garbageform |
Ratings
| Given | 0🗳️ | 0🗨️ |
By the way, when your path finally clears out and there's only one row of blocks left, nothing else spawns and you're just left standing there. I guess it's pretty easy to just fall off the path, but I dunno, might have made it more consistent if that last row up and left rather than forcing the player to kill off their character.

I think the basis of this game is good and for what you managed to do in four hours, it's decently playable at the very least. It certainly needs tighter controls and more leeway in regards to the throwing distance of the blocks and when the trash collector catches them. That would at least make it more generous with the current balancing as the player would be able to toss the blocks more easily.
While the graphics were quite simplistic and the player sprite didn't really mesh with them, I did like how the protagonist crouches and puts their hands over their head when they fall off the platform. The player character doesn't even fall all the way down despite there being empty space. How interesting. :thinking: