Alien Jam by wujood

[raw]
made by wujood for LD 43 (JAM)

Full Cover.png You get points by avoiding UFOs and these get divided after each level by the amount of lifes you have left.

Used Tools: * Unity * Garageband * Photoshop * Rider

(More description coming, if i have the time)

Ratings

Given 3🗳️ 1🗨️

Feedback

Lizouille
04. Dec 2018 · 14:31 UTC
Cute little game, it works great. I love how the ship leaves a trail of particles behind. The only thing is I din't understand why it fits with the theme. But overall, good job!
🎤 wujood
04. Dec 2018 · 20:36 UTC
@lizouille Thanks for your feedback! The reason that it fits the theme is that you have to loose lifes in order to get a higher score :)
jk5000
19. Dec 2018 · 11:27 UTC
I love the graphics in this game, and the music is also pretty good. The gameplay idea is okay, but I would have liked a more to do in the game. Overall a fine LD game.
blubberquark
19. Dec 2018 · 11:31 UTC
The graphics are charming, and with the music they create a great atmosphere. I could see the theme in the "lose lives to gain score" mechanic, but I don't think the mechanic works that well. I struggled with the theme too.
The controls need some, and there is not much there in terms of mechanics (pickup, dodging moves). The bullet hell style collisions worked nicely.

I like the idea of a "slow bullet hell", but I don't know if the concept warrants a big game. The audiovisual aesthetic definitely does.
xlambein
19. Dec 2018 · 12:24 UTC
The game is really cute, and I like the music. Together they work to create a very interesting mood. That said, I found the game a bit boring because of how slow it was, and how little there is to do. I was often pressing the Space key just because I _wanted_ it to do something :P
Shakedimus
19. Dec 2018 · 12:53 UTC
The game looks nice and the music fits well. The art style is very playful and simple. I understand that dying gets you a higher score so 'sacrifices must be made' but I found this mechanic a bit weak, more of an afterthought. The game is solid and fun for a short time but for me it became boring pretty fast. Some more interesting enemies could make a huge difference. Also the bullets were too hard to see in my opinion, a more contrasting color would be better.
gwinnell
19. Dec 2018 · 13:59 UTC
Love the art style and music! Like a relaxing bullet hell game. I got through to level 4 but was taken out pretty immediately! Level 3 felt a bit long too.