Alien Jam by wujood
You get points by avoiding UFOs and these get divided after each level by the amount of lifes you have left.
Used Tools: * Unity * Garageband * Photoshop * Rider
(More description coming, if i have the time)
Ratings
| Given | 3🗳️ | 1🗨️ |
The controls need some, and there is not much there in terms of mechanics (pickup, dodging moves). The bullet hell style collisions worked nicely.
I like the idea of a "slow bullet hell", but I don't know if the concept warrants a big game. The audiovisual aesthetic definitely does.