Try by JohnLee Cooper

[raw]
made by JohnLee Cooper for LD 43 (JAM)

did you win.PNG Try is a randomly generated Sokoban game. Push blocks on to all of the targets. Not every level is possible.

Press 'R' to reshuffle the level, or walk into the green arrow to skip to the next level. the give up arrow.PNG

Let me know in the comments whether you feel you've won, or if you've found a particularly good level.

Ratings

Overall 912th 2.9⭐ 22🧑‍⚖️
Fun 858th 2.75⭐ 22🧑‍⚖️
Innovation 451th 3.225⭐ 22🧑‍⚖️
Theme 987th 2.4⭐ 22🧑‍⚖️
Humor 675th 2.529⭐ 19🧑‍⚖️
Mood 878th 2.711⭐ 21🧑‍⚖️
Given 22🗳️ 7🗨️

Feedback

figglewatts
03. Dec 2018 · 15:35 UTC
Interesting entry.
stevenjmiller
03. Dec 2018 · 16:31 UTC
I like the idea, and it was interesting looking at levels and trying to see whether they would be possible. That said, I think the levels are impossible too often. While making a generator that produces solvable but still interesting puzzles might be too complex, I feel that this could be greatly improved by a few simple checks. For example, the number of goals has to be less than the number of boxes, goals can't be boxed in, and (though slightly more complicated) boxes with two non-parallel adjacent walls cannot be moved and should be changed. This could be implemented as a reroll if needed (as in, after the initial generation it will replace some of the goals with a fresh random object if there aren't enough boxes).
sketchycode
05. Dec 2018 · 04:52 UTC
Interesting idea, but the levels weren't solvable most of the time.
Anyonebacon
05. Dec 2018 · 05:17 UTC
Nice idea, while some of the puzzles weren't solvable, I had fun with it and I generally like the style quite a bit. Nice job.
Louis VD
05. Dec 2018 · 05:22 UTC
Nice work, I had a nice time exploring the different possible variations.
blobo
06. Dec 2018 · 05:23 UTC
A randomly generating puzzle game? Brilliant. well done too! This was fantastic.
Dan Colman
06. Dec 2018 · 05:30 UTC
Ha - I love the concept, very funny and meta, not all puzzles can be solved and you just leave. Great!
Juan Hust Novella
07. Dec 2018 · 19:57 UTC
i like this puzzle games. I enjoyed the experience. good job
samh
07. Dec 2018 · 21:56 UTC
The story is short but somewhat pleasant, I thought it had some kind of Stanley Parable vibe to it. It goes from oh easy, to why am I doing this, to bah I don’t even care whether that level is possible I just give up. I don’t even know if there is even a point to solving the levels? :smile:
pantoufle
11. Dec 2018 · 11:02 UTC
A nice new way to make a Sokoban game! Story is original and well written. I enjoyed this game :-)

Good job for making it!
sebastianscaini
30. Dec 2018 · 14:13 UTC
An interesting concept! I really enjoyed it.