Sänka Viking - A Viking Warship Simulator by Erlatronics
The more weight you have, the worse it is. Try to weigh the other ship down with your cannonballs so that they fall over and you can steal all their treasure.
Programming and art: Me.
Music: Jamie Nord - Royalty Free Music.
https://www.youtube.com/channel/UCX4SQvYS3mX-pGoixOaCj9w

| HTML5 (web) | https://erlatronics.itch.io/sankaviking |
| Original URL | https://ldjam.com/events/ludum-dare/40/sanka-viking-a-viking-warship-simulator |
Ratings
| Overall | 263th | 3.75⭐ | 22🧑⚖️ |
| Fun | 89th | 3.95⭐ | 22🧑⚖️ |
| Innovation | 265th | 3.55⭐ | 22🧑⚖️ |
| Theme | 268th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 379th | 3.8⭐ | 22🧑⚖️ |
| Humor | 272th | 3.5⭐ | 22🧑⚖️ |
| Mood | 188th | 3.775⭐ | 22🧑⚖️ |
| Given | 5🗳️ | 9🗨️ |
First of all, hats off to the 3D. It's impressive to attempt a 3D game in such a short time frame. This game is simple in a good way. I want to play more, and different levels of this.
To me, this is an example of using the theme in a way that makes the game good, as opposed to obnoxious. I think too many of the games with this theme default to fairly impossible games, yours does not, and I like that about it. The music is also perfectly appropriate. Good job.
I think some kind of arrow indicator would be nice for the aiming. (not all the way)
Also, nothing happened when my ship got flipped over.
hope more levels and more matches!
by the way, the ambient music also really wonderful.
Edit: My only criticism is the AI may be a bit easy(?). Make this a two-player game and/or add difficulty levels.
After battle the game just stays on one screen. You really should either load the menu or suggest to restart the game. Feedback of reloaded canon would be appreciated, something like audio cue. Also any indication of where you're shooting other than small model of canon would be nice.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
I have some inspiration for the game, maybe if I had the same concept I'd give it some kind of theme:
For example you're a merchant ship delivering goods from one port to another. When you're attacked by pirate the fight could be exactly like the game right now.
When a pirate ship is low they will try to escape. You can choose whether to try finishing them off (gaining their goods while making your ship heavier) or just let them go. You get gold upon successful delivery and that way the game could be episodic where each next trip is longer than the last.
Well that's just my imagination and maybe doesn't fit your intend, just leaving it here as reference :smile: