Would You Rather Adventures by Frippe

[raw]
made by Frippe for LD 43 (COMPO)

Would you rather adventures is a game where you have to pick a answer. You get swords, but lose health on the way. You fight small enemys and the game ends with a boss. Every time you walk in to the enemy with your sword you hurt it. If you touch the enemy you lose health.

You move with the arrow keys. Double tap Up-Arrow to double jump.

Made in: Construct 2 Art: GraphicsGale

Ratings

Overall 495th 2.375⭐ 26🧑‍⚖️
Fun 498th 2.104⭐ 26🧑‍⚖️
Innovation 300th 3.063⭐ 26🧑‍⚖️
Theme 347th 3.167⭐ 26🧑‍⚖️
Graphics 477th 2.208⭐ 26🧑‍⚖️
Given 20🗳️ 22🗨️

Feedback

relixes
02. Dec 2018 · 19:45 UTC
rally cool concept! I guess the game bugged on me tho... After a while enemies stoped spawning.

Also, would be cool to have a ingame tutorial, even if it was only a text box. For some time a didn't know i could actually move the character, because I was too focused on awnsering the questions.
xlambein
03. Dec 2018 · 13:28 UTC
I like the concept! It's a bit buggy, unfortunately: at the third level the enemies no longer spawn. Also, it would've been nice to have some visual feedback when you hit an enemy. Besides that, it's really nice!
drikdrok
03. Dec 2018 · 13:28 UTC
Neat concept, but the execution could have been better. I was confused as to what was happening or what I was supposed to do... Some UI that says what level I'm on or something is needed!
Hangacs
03. Dec 2018 · 13:31 UTC
I think there are too many bug to play this game. I can move out of screen and I don't know how to attack. Sometimes everything stuck. (Maybe website problem)
🎤 Frippe
03. Dec 2018 · 14:06 UTC
@relixes Thanks for the feedback. Above the game there is a questionmark, if you press that there is the game instructions, but if you are unfamiliar with the website i guess you don´t find that button when you first play.
I could set a text box so people better understand what to do at the beginning.
🎤 Frippe
03. Dec 2018 · 14:10 UTC
@xlambein Thanks for the feedback I didn´t discover the bug when I was testing the game but now I see what you mean. I was going to add animation but i didn´t have time.
🎤 Frippe
03. Dec 2018 · 14:14 UTC
@drikdrok Thanks for the feedback. I didn´t have time to add animation could have added UI. There is a Question mark with the game instructions above the game.
🎤 Frippe
03. Dec 2018 · 14:30 UTC
@hangacs Thanks for the feedback I had a problem with that bug where you can move out of the screen because when the sword hit the wall you could still walk a litte bit with the character so the swords position became a little bit behind the character. You attack by just simply walk in to the enemy with your sword, I didn´t have time for animation. When everting stuck have to be a website problem because it has never happend to me.
snakemuho
03. Dec 2018 · 15:19 UTC
There should've been some kind of audio or visual cue that the enemies or the character takes damage. Good concept though.
Arthur Baars
03. Dec 2018 · 15:25 UTC
Fun concept and game! However it is a bit buggy. I often could not interact with the UI.
Also, my player would sometimes run out of screen. I think this might happen when one moves the player and then interacts with the UI, causing a key event to get stuck.
BGameDev
03. Dec 2018 · 15:26 UTC
Besides some bugs this is definitely nice game idea.
🎤 Frippe
03. Dec 2018 · 15:30 UTC
@snakemuho yeah i know, but don´t know what program i should use for audio and I didn´t have time for animation.
🎤 Frippe
03. Dec 2018 · 15:32 UTC
@arthur-baars Thanks for the feedback I had a problem with that bug where you can move out of the screen because when the sword hit the wall you could still walk a litte bit with the character so the swords position became a little bit behind the character. If you press a button before you have killed the enemy the game freezes but if you click anywhere on the screen you can move again, I don´t know how to fix it.
🎤 Frippe
03. Dec 2018 · 15:33 UTC
@bgamedev Thanks
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe ![Would You Rather Adventures - Screenshot.png](///raw/04b/f1/z/1e896.png)
I assumed that I attack enemy when move into them at first but I got no feed back. Now I know I'm right.
I think you should limit player's position and I can't move sometime.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:07 UTC
@frippe It's too late in my country . I'll test this game later and upload the image of bug I meet.
Hangacs
03. Dec 2018 · 16:10 UTC
@frippe Very sorry for these comments because of my bad connection.
🎤 Frippe
03. Dec 2018 · 16:41 UTC
@hangacs I forgot to say that I removed the walls because of the bug I mentioned above.
Roolow
03. Dec 2018 · 17:33 UTC
Neat game. I would say the feedback for attacking the enemies is required. But I ended up playing it by lightly "dipping my sword" into an enemy and trying to turn back before he hit me, though I can't really tell if I always connected. I like how simple the choice is. Bonus, this could've been the "take one leave one" theme too!
🎤 Frippe
03. Dec 2018 · 18:02 UTC
@roolow Thanks for the feedback. I know that I could have added something when you hit the enemy and i was thinking to add animation, but I didn´t have time.
JakobTheQuizGuy
03. Dec 2018 · 19:01 UTC
I like the concept a lot, it's a bit sad that it no longer works after just a few levels. Are you going to fix this bug? If so I'd like to retry this game. Something to think about next time is a dedicated attack button, and visual feedback that you're attacking. It feels quite confusing as it is right now.
justalocalhero
03. Dec 2018 · 19:55 UTC
I like the idea of making difficult choices to gear up your character and then going off to fight. Unfortunately it doesn't seem to work properly for me.

I'm not sure if i'm damaging enemies or if there's just no feedback. Clicking a button seems to take away my ability to control the character and he runs off screen. It asks me repeatedly what kind of sword I want, Am I getting sword upgrades after the first time or just replacing them?

Solid concept that could use a bit of bug fixing and polishing.
🎤 Frippe
04. Dec 2018 · 13:28 UTC
@jakobthequizguy Thanks for the feedback I Will fix and update the game when the event is over. After a month.
🎤 Frippe
04. Dec 2018 · 13:33 UTC
@justalocalhero Thanks for the feedback. I didn't have time for animation. When you press a Button everything freezes i don't know why but if you click anywhere on The screen you can move again. The more hearts you have to sacrifice for a sword the better is the sword and takes more damage. You have to kill the enemy before you can click a Button and go to The next level.
🎤 Frippe
04. Dec 2018 · 13:39 UTC
Thanks for the feedback everyone I will fix all The bugs after the event is over. I have 2 other games on scirra arcade if you want to check them out. Just press my profile under the game and there you can see them. Surrounded is a computer game. Speedball works for computer and mobile but the shop is only available on mobile. If you don't understand what to do read the description and press The questionmark above the game.
Sabeurre
04. Dec 2018 · 16:51 UTC
It's a shame taht I couldn't play this game more. After the 2nd screen, no buttons are working, and I'm just dying from the enemies.But I like the concept. You can develop so much regrets progressing in this game, thinking "I should have chose this one instead", or just be greedy and lose more than necessary. Well done !
🎤 Frippe
06. Dec 2018 · 10:05 UTC
@sabeurre Thanks for the feedback. When you press a Button everything freezes i don’t know why but if you click anywhere on The screen you can move again.
DeXP
09. Dec 2018 · 12:58 UTC
The concept is interesting. I really like the idea to hurt enemies not with special attack button but just with a simple correct touch. It would be nice to see at leasyt some animation when player or enemie loose a life. Also, some background images coukld make a game much more alive.
🎤 Frippe
10. Dec 2018 · 19:27 UTC
@dexp Thanks for the feedback. I didn't have time for animation. Yeah the background is very boring.