Winter Sleep by cenullum

You are bear that preparing for winter sleep ,so you need to steal food.
I admit I had fun while playing my game .Actually I dont have fun my own games ,except this one :D
- M = map
- E = interactive
- F = eat food (you become bigger and slower but you can blow up so use carefully.You should stock food not eat.)
- P= pause
- X = throw food if have
Bag increase your inventory limit.
MAP:

DELUXE EDITION RELEASED !!! :smile:
17.12.2017

## WHAT IS NEW: * Fixed throwing food * Edited introduction * Added move animation * Score pop-up * Realtime Map * Mixed positions of trees at world end for looks good * Car acceleration decreased * New textures , images , title * Snow effect * Food and car trail effect * Halo on interactiveable items like car ,bag ,horse * Fixed continuing move of enemy after gameover * Fixed the compass showing random food instead of nearest one * Footprint of bear,humans,horse * Added eating sound effect * Volume decreased * Humans go back their position
CHANGED TEXTURES: ( ctrl + Middle Mouse for Zoom In)

GIFS:

ANDROID VERSION RELEASED
27.12.2017
GAMEPLAY:
https://www.youtube.com/watch?v=ugLGyhbgR_M
WHAT IS NEW in V1.7:
- HUUUGE OPTIMIZATION!!!!!!!!!
- Halo for show attack way
- Added mega jump
- More White Color
Ratings
| Overall | 857th | 3.127⭐ | 65🧑⚖️ |
| Fun | 617th | 3.27⭐ | 65🧑⚖️ |
| Innovation | 744th | 2.984⭐ | 64🧑⚖️ |
| Theme | 729th | 3.246⭐ | 65🧑⚖️ |
| Graphics | 859th | 2.969⭐ | 66🧑⚖️ |
| Audio | 519th | 3.016⭐ | 63🧑⚖️ |
| Humor | 322th | 3.427⭐ | 64🧑⚖️ |
| Mood | 761th | 3.041⭐ | 63🧑⚖️ |
| Given | 13🗳️ | 24🗨️ |
This move particle system is incredible :).
I laughed when I got into the car.
Did you compose the music yourself?
Could do with being a bit more zoomed out. Things move so fast it's hard to see what's coming.
Good interactivity.
Sadly, I couldn't really figure out how to attack the humans, or if you are supposed to attack them. I tried throwing the food at them and hitting them with the car, but that didn't seem to work. Eating food replenished a bit of my health, but I was immediately hit by enemies again because I got slower, so that didn't help either.
Therefore, I think the only thing missing, is a simple attack. Running around and messing ALL the things up seems to be an excellent concept :wink:
It's a good concept btw !
The game itself is fun too.
As for the gameplay, a bit of direction would have been better, I was not entirely sure what I was supposed to do, as the arrow kept pointing all over the place and why people are attacking and hurting me. It seemed like I was much bigger and stronger than some puny humans, especially in a larger form.
What I didn't like, was that I had no way to avoid incoming attacks. Perhaps the enemies should have charged at me once spotted, but then would have a cool-down time where they don't attack and I can run away.
That's also kind of a thing, I felt like I was supposed to eat the people, since I was the monster terrorizing their town. And I understand the point of the blow-up mechanic, but it felt really arbitrary. On the other hand I liked the fact that growing increased your viewarea!
We made a somewhat similar game, there you had to manage health and damage and balance it just right. In retrospect, I believe we had slightly similar issues this game has, and a million more bugs:D
Art and Music: Great music, and the art works, especially because of the great idea to add shadows. I enjoyed that more than I would have thought from the animated gifs. :)
Mood: Really fits the theme with everything getting worse the more you have. :)
The game is really funny and a little bit addictive.
However I think it would be better to define what is good or bad for the player.
For example humans are black on black/grey assets. which is a little frustrating during the game cause you don't see them well. Maybe put them in color?
I would like to know how did you manage to shade the 2D elements on the ground?
The experience is still really nice, the music is really cool and reminds me of old games. but lack of color for the graphism :p
At first I didn't think the music fits but it grows on you. Gameplay wise, it can be difficult to gauge where the collision boundaries are. Also, due to the false perspective horizontal movement is visually faster than vertical movement, which takes a bit of getting used to.
The sense of humor is awesome ^^
@thygrrr there was map for showing place of items. I don't want player to eat food
unnecessarily .Also you can escape from cars by throwing food them or maneuver even so I should decrease acceleration
@leandre-renouard color pallet is important on games.I dont struggle with it much . Maybe I make halo around enemies and items or warning sign on these.
@siepiau it is a beautiful subject. horizontal movement faster than vertical because lightning become weird and make I have to move camera angle and that make inclined sprites. Because of perimeter trees are too neatly arranged , I made it last times. Actually I made a map in blender but there was weird gap between faces of the map so I made it in unity fastly.
Thanks for all of your comment .Don't worry I took notes of your games and will comment as soon.
Fun game, a bit of a spiritual sibling to my own entry :)
Great job!
Second off, ROOAAAR I'M A BEAR!
Third off, why can I jump with spacebar and why does it mess up the music? XD
Fourthly, the game's a bit hard, but other than that it's pretty fun, the song is nice, and the graphics are wonderfully cartoony and humorous! Nice job!