Escape From Pompeii by ThatSommeS
Escape From Pompeii. The goal of the game is to get as many citizens as possible out of the city. Select citizens by clicking on them and click on the ground to plan their movement. Right click to remove a planned move. Click on the "End" button in the bottom right corner to end the turn. (Hotkey: Spacebar)

After every "run" you get a chance to upgrade the amount of citizens, the amount of movement you have available and even delay mount Vesuvius herself.

EDIT:: - Fixed huge game breaking bug - Added web build (Has not been thoroughly tested!)
Ratings
| Overall | 1082th | 2.881⭐ | 23🧑⚖️ |
| Fun | 835th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 431th | 3.342⭐ | 21🧑⚖️ |
| Theme | 294th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 1048th | 2.658⭐ | 21🧑⚖️ |
| Audio | 581th | 2.921⭐ | 21🧑⚖️ |
| Mood | 777th | 2.917⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
My only other complaint is that, while it's thematically fitting and quite awesome, the text is hard to read with all the V-s.
So hope you will fix this bug ^^' Keep coding :)
The game also crashes somewhat, and the lack of a tutorial meant I was abit confused with the controls (I was ok tho).
Overall, not bad and can be expanded upon, good job.
The controls are not intuitive, mainly because your character is not visible at first glance (even when I saw it didn't feel like I should click on it), and because the text boxes are too small.
The background is even less intuitive, I had to try to go on every type of tile to understand wich ones I can go on.
Last but not least, the game crashed after at the end of a run.
The few things I liked:
Menu animation is pretty cool!
My favorite touch was the roman-like font, really great idea, it gives personality to the game.
Sorry for the bad comments, I hope it will help! Feel free to trash my game in return ;)
The characters are difficult to spot. Give them a color that stands out from the rest of the game.
It's annoying that I have to manually select each tile. Try to do some research on pathfinding, either the Dijkstra's algorithm (easy to implement but not very optimal) or the A-star algorhitm (better performance but a bit difficult to implement). That way you can click on where you want the character to go, and he would find the fastest path himself. The youtube channel Quill18creates has a good pathfinding tutorial if you're interested.
Oh, and the game crashed after a few levels when I loaded a new level.