Starfleet by ddoomus

[raw]
made by ddoomus for LD34 (COMPO)
This is an steroid shooter with the intention of incorporating the "Two Button Controls" theme.

Download links go to itch.io, the web player doesn't give the right resolution and doesn't run as nicely, I'd suggest one of the downloaded versions.

Built with
Unity (brand newbie to unity)
Gimp + Blender for models / textures

Ratings

Coolness 36% 1857
Overall 2.21 958
Fun 2.06 943
Graphics 2.05 874
Innovation 2.17 904
Mood 1.81 858
Theme 2.28 945

Feedback

SSJMetroid
16. Dec 2015 · 02:34 UTC
Controlling was difficult/impossible for me, I'm not sure why... Also, why do you control with 3 buttons and the theme was two buttons? :/
aplomb
16. Dec 2015 · 02:50 UTC
Graphics are goofy but I like them. Like early PS1.

I had a hard time figuring out where I was or going. I seemed to lose track of all asteroids, fly backwards at points, and suddenly jump to a new spot.
EMPBomber
16. Dec 2015 · 02:52 UTC
A good concept, I like the idea of routing power between systems. But it could use some work some areas. When I was playing, it was difficult to tell how fast I was moving or if I was moving at all. Perhaps include a ground texture or a speedometer to indicate this.

This also made it difficult to keep up with the asteroids and track them. They went out of the game's draw distance after some time.
qwetro
16. Dec 2015 · 03:24 UTC
I really need a windows port. There's problem in my chrome, when I use up/down arrows, the whole page scrolls. Can't control properly.
ruthiepee
16. Dec 2015 · 03:47 UTC
Just wanted to let you know the OSX version works fine. However the controls are confusing, perhaps some sort of texture on the ground would let the player know which direction they're going. At some point all the asteroids went out of my field of view so I was just aimlessly wandering around.
gallerdude
16. Dec 2015 · 14:54 UTC
Good concept, but it could definitely use some polish.
UncleChris
17. Dec 2015 · 16:56 UTC
It has potential - I agree with others, difficult to tell movement (even if I am at all - I might have diverted from engines and not be moving! ;D) The idea needs some polish, and could be a very cool game.
The rotation on the asteroids health bar was a bit weird at the beginning - thought they had red flags at first.
x92rwzb
18. Dec 2015 · 14:14 UTC
The controls are very hard!