Pamago by RoronoaCherry
Pamago is a game about how a small bird wizard almost destroy the world.
https://naked-kiwi.itch.io/pamago


Black magic is coming to the room and you must save as many objects as you can by dropping them on the Magic carpet.
CONTROLS
AWSD - Move // SPACE BAR (hold button) - Catch objects // ESC - Pause
or
Play with controller 🎮
MULTIPLAYER MODE
Try to save more objects than the other player! You can attack to each order to stun.

PLAYER 1
AWSD - Move // SPACE BAR (hold button) - Catch objects // F - Attack
PLAYER 2
DIRECTIONAL KEYS - Move // O (hold button) - Catch objects // L - Attack

✨ We hope you enjoy the game as much as we did doing it ✨
CREDITS
Juan Agustí @Naked_Kiwi as programmer
Andrea Latorre @RoronoaCherry as artist
Music (Creative Commons 0) by Komiku
TOOLS:
Unity
Adobe Photoshop
SUBMISSION CHANGES
-Fixed bug that makes the game freezes when the player death on hard mode
-Change some UI colors
| HTML5 (web) | https://naked-kiwi.itch.io/pamago |
| Windows | https://naked-kiwi.itch.io/pamago |
| Original URL | https://ldjam.com/events/ludum-dare/42/pamago-1 |
Ratings
| Overall | 694th | 3.29⭐ | 33🧑⚖️ |
| Fun | 800th | 3.016⭐ | 33🧑⚖️ |
| Innovation | 911th | 2.867⭐ | 32🧑⚖️ |
| Theme | 189th | 3.984⭐ | 33🧑⚖️ |
| Graphics | 287th | 3.903⭐ | 33🧑⚖️ |
| Humor | 480th | 2.804⭐ | 30🧑⚖️ |
| Mood | 363th | 3.379⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
Simple and Very Cool :smile:

The differently colored first letters (as seen on the pic above) on menu items was kinda misleading. At least I thought it would be a keyboard shortcut, but nope.
Some kind of level progression would have been nice instead of just being one offs. Start off with easy ones and increase the difficulty a bit with each new level. Would have resulted in a more lengthy gameplay experience.
I've written this next "complaint" so many times that I probably should save it for later instead of just writing it again and again. Arrow keys as alternative would be nice (ie. use Unity's input manager instead of manually checking keys). Well they were for the second player but could as well use both when playing solo. I bet I'm not to only person to prefer not playing with just their non-dominant hand when no mouse usage is needed.
The depth calculations could use some more work. For example when the bird is carrying an object, use the same depth (the bird one) for them both instead of using their y coordinate. It also felt kinda weird that the overhead carried items dropped at that same position instead of dropping the item on the feet of the bird.
The character and its animation looked nice. I also liked the edge animation of the purple void quite a bit, I guess it was sprite animation? i'm guessing so because it looked a bit choppy and repeated quite fast. Could have done the same effect with particle effects for a smoother result.
Managed to get stuck once. Even esc didn't work at this point anymore...

Anyways, good job!
The game idea was interesting, the art is so great (GJ there) and the animations of the bird while carrying the objects were great too!
As other people said, there were some things that could have been better like collisions and level progression, that takes you out of the game (at least for me), but in general lines good entry!
Keep working! :smile: