Vegicide by Reactor-Scram

[raw]
made by Reactor-Scram for LD 38 (JAM)

040-title.png

Vegicide HTML5*

Download

Vegicide v0.2.1 for Windows

Vegicide v0.2.1 Source Code

Venus Von Trapp must overthrow the PumpKing! Help her kill all the other plants in the small veggie world!

* The HTML5 build is not fullspeed on some phones, requires keyboard, and the BGM doesn't load right away and the pounce graphic is wrong - But it is playable!

039-jam.png

Controls:

Use any of WASD, IJKL, or arrow keys to walk.

Hold down left or right Ctrl to charge up energy. Then hold a direction and let go to pounce, damaging any enemy you land on.

Debugging

If something goes wrong, back up your key_log.txt file and email it to me. This file records game input. Vegicide never reads nor transmits the file, and it does not contain any identifiable information, only "left arrow up" and "pounce key down"-like events.

Run "DemoReplay" to see a pre-recorded demo. If this demo defeats the pumpking, then your game should work. However, the intricate plot will be spoiled.

README:

Vegicide is a 2D game made by ReactorScram for the Ludum Dare 38 game jam.

Its source code is available under the Affero AGPL v3: https://github.com/ReactorScram/ld38-vegicide

Its art assets are available under the Creative Commons Attribution Share-Alike No-Commercial license.

The music was created by Deoduckla and the licensing is up to him.

The veggie puns "crab apple", "beetnik", and "pumpking" were contributed by derek.dashiell7@gmail.com

Ratings

Overall 576th 3.05⭐ 22🧑‍⚖️
Fun 387th 3.15⭐ 22🧑‍⚖️
Innovation 473th 2.95⭐ 22🧑‍⚖️
Theme 666th 2.65⭐ 22🧑‍⚖️
Graphics 671th 2.55⭐ 22🧑‍⚖️
Audio 239th 3.333⭐ 20🧑‍⚖️
Humor 243th 3⭐ 22🧑‍⚖️
Mood 449th 3.111⭐ 20🧑‍⚖️
Given 5🗳️ 10🗨️

Feedback

OccultOne
01. May 2017 · 10:36 UTC
I got a Virus Warning when I downloaded it. Avast is not pleased with these files.
🎤 Reactor-Scram
01. May 2017 · 12:53 UTC
Not sure why. It's just C++ and SDL 1.2. I'm working on an HTML5 port but I don't have a timeline for it yet.

Edit to add: The HTML5 port is live
euske
01. May 2017 · 14:30 UTC
A solid game design and fun boss battle, but I feel that the game could make a better use of level design (without needing to change the code). There's an enemy that appears at only one place. The music was a bit ominous but somehow fitting.
madmaw
06. May 2017 · 23:47 UTC
I love a good boss battle. I also liked that jump and attack were the same function, that's clever and novel. Good SFX and atmospheric background music.
merrak
07. May 2017 · 05:07 UTC
Background music seemed very fitting.
nekoballs
07. May 2017 · 12:49 UTC
Fun game with good audio! I liked the bossfight the most
ventura
07. May 2017 · 19:35 UTC
cool, I liked the end music and overall nice plant mechanic!
Flaterectomy
08. May 2017 · 09:23 UTC
A vegan flesh eating plant! :D Fun little game, but pouncing on the carrots wasn't a real challenge. A bit of a dichotomy between avoiding enemies and scoring carrot kills. Defeating enemies that pose a threat rather than defeating defenseless carrots would've made this more of a challenge.

Nice character art, the background felt a little bland. The fences that prevent you from jumping to places could stand apart from the background more. The music sets a nice tone, and the sound effects are pretty good too.

This has potential, hope you continue with it!
voxel
09. May 2017 · 03:10 UTC
I'd bump that pumpking all night long
mwcz
10. May 2017 · 16:53 UTC
This game is funny! Those poor veggies! :D
g12345
10. May 2017 · 21:04 UTC
I really like the bossfight. It was also then that i noticed that it autoattacks the nearest enemy. So cool. :)

The level was also really well made, too.
Valicitor
11. May 2017 · 19:55 UTC
Cool game, I like the ability to pounce, could be a little easier to handle mind you. didn't realize the radishes were enemies until I took damage from them. The boss was fun, surprisingly intimidating for an orange with stylish head gear. Good job!
Ajayajayaj
12. May 2017 · 21:28 UTC
Very frustrating on the web build because Ctrl+D makes a bookmark.
🎤 Reactor-Scram
12. May 2017 · 22:40 UTC
@ajayajaytjayjajyajytjayj:

Chalk that up to "it worked fine in my browser" and this being my second browser game.

I patched it so Shift and Space can sub for Ctrl, and updated the page. My bad
Ajayajayaj
14. May 2017 · 01:40 UTC
@reactor-scram Ok, thanks. Just my one suggestion. Other than that, it still is a really nice game!

PS. what happened to my username in your reply lol
Ajayajayaj
14. May 2017 · 01:48 UTC
Very cool idea, and I really liked it. But, I couldn't figure out where to go after the pumpkin king. But, it's still such a cool concept. Congrats!
🎤 Reactor-Scram
15. May 2017 · 00:21 UTC
Idk there's no tab completion so I just guessed on how to spell it.

That's another bug, the pumpking is the final boss and on web it doesn't show the victory screen.
philomory
19. May 2017 · 21:24 UTC
This was a pretty interesting game, and fun to play. I agree that the controls felt a bit weird (specifically the fact that you had to be careful about not letting go of the directional button before you let go of space/shift/whatever), but other than that, a nice job. Also interesting to see a WebGL game that's not a Unity export.

It'd be cool to see a version of thing with more levels, different attacks (or possibly different characters, each of whom has a unique attack), etc.