A giant called Frederick. by Anudin
Important: Please leave constructive (that IS also negative) feedback. I mean it! I'm not asking to get roasted and I do ask to formualte considerately though. I'm still inexperienced in game dev and everyone likes to hear kind words - so if you find something positive to say I'd be happy too :)
Play a giant! Named Frederick! Save the planets! Try not to fail miserably!
Windows and Linux builds available @ itch.io site

Addition: Hey folks! This time at Ludum Dare (my second participation) I switched from the Java game dev framework LibGDX (which is awesome but has nearly no visual tools and finding a good level editor for none tiled maps is impossible) to the Godot game engine. Developing this game was actually my very first time using this engine at all! And "post ludum" I can tell that switching was a very good decision. I enjoyed the whole workflow with the engine alot and learned Godots very own programming / scripting language called GDScript on the fly - which is alot like Python. And even though my first and by far strongest programming language is Java I still love working with Python!
So you should go and try out Godot - I will for sure stick with it for now. - Anudin
Ratings
| Overall | 658th | 2.842⭐ | 21🧑⚖️ |
| Fun | 685th | 2.474⭐ | 21🧑⚖️ |
| Innovation | 422th | 3.053⭐ | 21🧑⚖️ |
| Theme | 393th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 521th | 3.1⭐ | 22🧑⚖️ |
| Humor | 300th | 2.824⭐ | 19🧑⚖️ |
| Mood | 678th | 2.529⭐ | 19🧑⚖️ |
| Given | 6🗳️ | 7🗨️ |
As for criticisms:
The game was completely devoid of any gamefeel, some particle effects, sound effects, animations, screenshake or something would've really made the game feel much more polished. Right now everything felt a bit slow and dull.
Oh and just something I picked up on this gamejam myself: Space is purple! You'd be surprised how much better your space background will look if you make it slightly purple instead of completely black ;)
Good:
- The graphics is simple, fun and super cute.
- The game idea is overall okay, but it could have been better explained in the game.
- The player movement and collecting the humans is super easy to understand and it works perfectly fine.
What could have been better:
- Give the game some music and some sound effects. Without this the game world feels a bit cold and emery.
- Give the player character some walking animations when he walks around the planets.
- To me it was super difficult to hit the planets, when I try throw them from planted to planted.
- I would really have liked some in-game tutorial.
- I do not understand the score system.
- I would consider giving the game a end goal.
- A simple intro story would also have been great.
I hope this helps.
@jk5000 Great feedback! Those were exactly the points on my mind. Thank you for taking the time.
@stupidpawn "Poor execution" - ouch! That hurt. But I knew this before - development was a bit slow because I never used the Godot engine before and therefore there was not alot of time for tweaking my idea. So you're absolutely right! Thank you for being honest to me because honestly your comment is worth more than 100 three liners praising a game that is not very well put together. Especially the point about the percentage is interesting even though I'm not exactly sure I need to change that. Maybe a good ingame tutorial is all that is needed on that side?
Again thank you all so much for the feedback! I read every comment and take notes on how to improve - so keep the feedback comming.
Even after reading the itch description (which should be here or better in the game) I had no idea what am I supposed to do. the mouse wasn't registering most of the time, and I have absolutely no clue why is more percentage worse than no percentage. I saw no logic in the game logic :smiley: maybe there is some, but it's not obvious (to me at least :smiley:)
Also, there could've been more visual clues as to what to do, maybe some animations...
Anyway, the game looked OK and maybe, if it was explained better, it would've been better...
P.S. you wanted a roast and I like roasts. you can roast back if you want (there's a plenty of material for you to roast) :smiley:
@dejvo Thanks for jumping on the train of bashing my poor soul :) A friend of mine actually experienced the same issue with the mouse not registering most of the time - he was playing on a laptops touch pad. Using a hardware mouse the problem vanished and at the moment I assume it's a driver issue I can't fix (at least thats a good excuse - isn't it? I will investigate on this though). Is there any chance you were using a laptop touch pad too (even though it works on the touch pad of my laptop - strange issue)?
The point of not knowing what to do is also very interesting. I will update the game description - which is admittedly shit - both here and on itch.io to better explain what is going on.
Screen size - the game stretches to whatever the window size it when loading the page but does not resize until you refresh. (browser itch based)
Was expecting to be able to throw people back onto Earth again.
Game seems to have an infinite state if the dead planets still produce people.
Consider adding some sort of tutorial or helper information - even just a simple arrow with a slide bend around the planet to show the giant can move. Something to help people get started.
I'm currently typing this with 1 planet empty and the others dead and my score is just going up and up. Seems easier to do nothing and wait then try?
The art style is nice, cute player, but something is still missing to really connect the art. Bold thick line on the character, thin lines on the people pins, no lines and blurriness on the planet - not too cohesive in art.
It looks like the people do not go straight up from the player. I won't complain about the difficulty of trying to get the player on another planet because that's the challenging game mechanic, but the expectation of the person throw to go straight up from the arm, not at a slight angle over your head.
Dead planets now work again as they should - no infinitly increasing score etc... Still some points you made are absolutely true for the fixed version aswell (I left out the point about ingame tutorial because it was already stated a few times by others):
- You can't throw people back to earth. That's not a bug but since I have no ingame tutorial and the game description on itch is fucking terrible you can't know that.
- Thanks for the positive note on the art style. This point is actually interesting - you're the first to bring the mix of outline / no outline up - and I already noticed it too. I will propably remove the outlines from the giant.
- Finally I think limiting the player to throw humans straight up adds to the game but I should indicate that either in an ingame tutorial or add an arrow pointing up etc. I'm also thinking about making the planets move - which should add an interesting aspect combined with the restriction of the throwing angle.
I'd love to fix all the points I received and I will in the future but I'm very busy at the moment. And one even bigger problem: I discovered a game design flaw in my game that basically requires me to completely redesign the gameplay which has to be done before I apply the rest of the feedback points I got... That's what you get for not prototyping correctly during LD.
* The art style is great
* Some more animation would be nice
* Although I was able to figure out movement and throwing very quickly, I had to lose twice before I figured out the main objective - a brief introduction would have helped.
* The lack of audio is, as already mentioned above, a huge mistake. I'm a big believer that music and sound are absolutely key to a great game. It can instantly improve any experience because you are engaging the player via more of their senses.
* I couldn't understand why my score got to 20 and then wouldn't change no matter what I did. Perhaps this is just a symptom of the game being unfinished?
* Kudos for making a game with a socio-political message!
Despite any of my criticisms - this is a fine piece of work! Well done!
Personally I think some heavy change on the gameplay is needed besides some other major points but I still like the direction my idea took alot and therefore will continue developing this game - possibly also porting it to android (I can easily imagine the throwing mechanic to be really cool on a tablet). So stay tuned :)
The graphics were good but the lack of music hurt it some.
Good job, though!
Took me a while to figure out what to do, but eventually I got it and is was actually fun!
Your idea is really original and fitting!
Maybe for next time:
Try adding some juicyness to make your game look a little bit more completed. I understand that you didn't because you were, like everyone, on a very limited time schedule!
@richard-weug Thanks for your feedback! I will eventually rate all the games of the people rating my games but I'm very short on time right now. As for the juicyness - I'd love to! But as you already mentioned the time frame and the fact that I was learning the engine while doing this LD (first time with Godot Engine) held me back on that. Next LD I'll be more experienced and maybe have a friend of mine join me - so that could turn out quite well!