Cash Grab by KunoNoOni
Note from the Author
This isn't the game I planned on making but for a variety of reasons I was unable to make that other game. So what amounts to about 12 hours I made this one instead. In all fairness I will say it's not a bad little game, it definitely has that 80's feel to it.
It's a "get as many points as you can" kinda game. I did add a cool sound effect to the game that I'm pretty proud of. I've never used other objects to make my sound effects before. So it was a really interesting experience.
Anyways, I just wanted to ask that if you do play and rate my game please be understanding of the time constraints I was under and that rather than give up I created something.
Alright on with the game description!
Game Description
Cash Grab is a simple game. All you do is move around collecting gold coins and gold bar, all the while avoiding the moving walls slowing creeping to your impending doom!
The in-game instructions, all 2 pages of it, will let you know how to play. (really it's a quick read)
Have a nice day and thank you for playing and rating my game!
| Other (web) | https://kunonooni.itch.io/cash-grab |
| Source code | https://github.com/KunoNoOni/Cash-Grab |
| Original URL | https://ldjam.com/events/ludum-dare/42/cash-grab |
Ratings
| Overall | 681th | 2.625⭐ | 22🧑⚖️ |
| Fun | 687th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 719th | 1.8⭐ | 22🧑⚖️ |
| Theme | 481th | 3.275⭐ | 22🧑⚖️ |
| Graphics | 605th | 2.575⭐ | 22🧑⚖️ |
| Audio | 352th | 2.895⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
The game is super simple; and that's *great* because that's the most efficient way to finish a game in such a short time.
Still, as a player I feel there is a lot of time where I'm not doing anything; waiting for the next coin to appear. When you get 5 seconds extra... It *feels* like 5 seconds without coins or doing anything... It's even worse when the only coin appears outside the walls... I'd recommend just increasing the number of coins, so that at all times there's plenty of coins for the player to chase. You create more content by simply increasing a constant.
Secondly, regarding the graphics... I'm of the opinion that having a consistent artstyle is of vital importance; when it comes to pixel art, it means having everything have the same pixel size. I'd recommend making the coins, walls and player of the same pixel size (preferably the player's pixel size since it's the one that'd require least work). Little details like this can make it look much better with little extra effort, so keeping them in mind can help you make the most of the short time you have. (artwise *consistency* is the key, especially when you're short on time)
Finally... I loved the music. It's really great, both the menu theme and the game one. I especially like the jumpy bass-lines, and I love the last bars of melody in the game just as it's about to loop. What tools do you use?
Anyway... I know that working after a restart is really hard, especially since you don't get the luxury of having the time to think things through. Hopefully my feedback proves useful if you ever found yourself in such circumstances.
For such a short time, great work. And better luck next time!
As for the coin spawning speed, yeah on the drive into work I was thinking I should have sped up the spawn rates.
For the music I used a tool called autotracker, here is the link to the one I used. http://ludumdare.com/compo/tag/autotracker-py/ if you search for "autotracker python" you can find a few other repos with updated versions. Also the music is random when you play the game. It chooses 1 of 5 different songs to play.
I will keep the graphics tip in mind for my next game. I will experiment with these tips in my offline version to see if it improves the game. If I'm happy with the results I may upload a post-compo version.
Try our game too, maybe you'll like it)