No Sorcerer's Sky by TheFlyingKeyboard
Steer Space Station Before It Runs Out Of Power.
A little explanation whats going on in the game.

Try to survive as long as possible, before the station runs out of energy. Create and upgrade modules to make it easier, but be carefull, because every module drains energy from the station. Use resources to craft items needed to manage the modules. Have fun!
Collect scrap by clicking on it.
Youtube: https://www.youtube.com/watch?v=2jeIhP3i3jo&feature=youtu.be
Images

Ratings
| Overall | 648th | 3.025⭐ | 238🧑⚖️ |
| Fun | 720th | 2.65⭐ | 239🧑⚖️ |
| Innovation | 496th | 2.944⭐ | 236🧑⚖️ |
| Theme | 579th | 3.255⭐ | 237🧑⚖️ |
| Graphics | 478th | 3.367⭐ | 239🧑⚖️ |
| Audio | 299th | 3.299⭐ | 233🧑⚖️ |
| Humor | 346th | 2.58⭐ | 214🧑⚖️ |
| Mood | 472th | 3.135⭐ | 232🧑⚖️ |
| Given | 308🗳️ | 313🗨️ |
I get it that I can pick up the scrap that's flying around the sky, but I can't grab the stars? It's very confusing. Maybe it's a problem with the web version?
Minor bugs:
- In the webplayer you can't close an upgrade window without switching to full screen.
- Upgrade windows don't block clicks, so you can click on stuff hidden behind them.
I don't understand what each part of the ship does. I managed to build the hanger but had no idea what the numbers meant. Each time I played my ship blew up because it was running low on energy. The game looks like it could be fun, but I can't tell if I don't know how to play. Maybe add a description of how to play on this page would help a lot.
The audio and visuals were nice though.
[Edit] added! :)
Wish it didn't make a PEW PEW PEW sound every 2 seconds though
Thank you for the game!
Click on Space debris to collect it (only the debris works, not the shooting stars or the unicorns).
Build the alchemy thing to convert debris to resources.
I did not get much further because stuff kept crashing into my space station. But there is a nice visual ending.
The atmospheric music suits the game. The art is great and the game runs smoothly for WebGL.
In the beginning I was clicking on everything and mashing keyboard keys, so I would advice giving some instructions.
Overall it's a good entry.
Overall cool game, and the title theme was chill as heck:)
In the webplayer you can’t close an upgrade window without going to the main menu.
Great job!
I think you should give feedback to the player if you don't have the resources to build something, at the start i thought the game was having issues until i realised i don't have the resources.
I love the art & music.
Good job!
I think the graphics and sound were very good for a jam.
The UI in general was really good.
I just didnt know what to do for the gameplay.
Material status could be written on main screen.
I think the resources quantity could be somewhere on the main screen, it was kind hard to remember how much I had of each resource while building/upgrading my station.
Overall great job!
- Click on floating items to collect them.
- Build the crafting module first.
- To quit upgrade menu: turn on fullscreen to review the quit button "X" or simply press ESC.
- To craft: Click on the item icon when you have enough scrap.
- Build the Greenhouse.
- If you see a floating giant platform, press on the build on the right (energy mine) and build it. After the platform explode, item will drop and you can click on the items.
- Build the Hangar module and upgrade it.
- To trade: Click on the Hangar and wait until the small plane arrives, then click buy to buy the item you want to buy if you have enough scrap, then wait again until the the plane leaves. My suggestion is to buy some gemstone for the solar panels.
- After building the solar panel, you're pretty much done, your energy will raise rapidly.
Of course, this guide will not always work but anyway, great game!
I tried several times but still didn't manage to get to building shields, asteroids or attackers came too soon.
The only thing that it needed was a good tutorial.
But this is just my kind of game and I had a lot of fun while playing it. Great Job!
The death cutscene was brilliant btw, great music for it too.
I like the graphics that reminds me of Discworld. And the music is so nice !
Also I found myself clicking main menu way to much and losing my progress. It should be a little more intuitive that escape exits a screen.
Also one tiny bug: you can click on buildings through the different building screens.
Very nice looking game though. I really liked the music too.
Just like most people, I found the game play a tad confusing. Reading other comments, I think it may be because I was in the web version and did not notice the asteroid mines until much later. The description helped, I was just never able to get enough materials to build a shield in time. I also was unable to collect the stars and cows, not sure if this was intentional.
This is a really great concept and I think making the ships and asteroids cause less damage would help. As soon as I felt like I had enough materials and mines, I would be destroyed.
Lastly, please make a "back" button on the upgrade menu. I know it was the esc button, but sooooo many times I accidentally reset my game by clicking menu. :\
It'd be far more sensible, and would result in a better game, if the resources you have were always listed in the top or side of the screen - check how other games have done it, and you'll see that in games where resource management is a key component of the gameplay, the resources and their quantities are always available for the player to check, even in different screens.
As it stands, this really hurts the game experience and potential fun to be had.
The game also lacks some kind of direction, and as soon as you get a net positive energy (as in, you generate more than is consumed), then there's no real motivation to continue past that point. It seems that there were more things planned to happen, since there were resources that, to my knowledge, were never even used (apples, ice, coal and diamonds, for example). If you continue to develop this game, maybe making it so that you can ship cargo out for money, and build a trade space station that way, would go a long way to make it very enjoyable.
I really enjoyed the music, it was very calm and relaxing, and really set the mood in conjunction with the slowly floating station and shooting starts flying by. Getting a game over also led to a surprisingly humorous scene, so congrats on that as well!
It looks incredible though is very unique.
But great work!
Please play, rate and comment on our game aswell.
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
- background music
- art style
- death comic
Things for improvement
- no back button to get out of 'buy/upgrade' menu
- wasn't really clear what needed to be done
- The mines are hidden onder the 'stats' display
https://www.youtube.com/watch?v=A78YxTSeIbk
Thanks for being part of the stream :)
The buttons on the crafting menu have no indication that they can be clicked; just giving them an outline and a hover state will make it more understandable. Also try having an indicator on the buildings that you have enough resources to build. And mirroring what others have said, showing your current resources on the main game instead of having to go into the equipment page will make it much more intuitive.
Overall, with some indications and instructions the game would be really fun! The comic at the end is great too. Good work!
Unfortunately the X on the module close-up screens that I can see in your screenshot appears to have fallen off the left side for me (at least in the web player), and Escape exits full screen before taking me back to the main screen.
I would have liked a simple sound effect when converting resources to let me know that the buttons were doing something when I clicked on them.
I think cleaning up some of the relatively simple UI issues would go a long way. Great work overall!
I did enjoyed the game once I got the basics mechanics working. I liked the music and the game over screen too. I wasn't expecting that. I also liked the easter eggs, like the flying cow.
Great work!
Otherwise this is a pretty interesting and nice work ! Loved the mood, the graphics, the concept. It was very satisfying, well done !
The game idea itself is pretty good, but I'm not sure what happens when you built all modules. Does the game end then? Is there some more to do afterwards?
UI could be hugely improved as others already mentioned (ESC to go back, information about what resources do I have, maybe some hint what advantage each module gives to the player, etc.). Your first screenshot explaining the features of the module definitely has to go to the info screen of your game.
But anyway it is a fun game, matching the theme and presenting the tense feeling of losing energy really well. Well done!
pros:
- nice graphics
- relaxing music
- spaaaaaaaace
cons:
- Meteors and planes are thrown at the player too soon in my opinion
- To click on the main building to know what are your resources is annoying (especially when you trying to buy)
Good job.
A button to close the production menu would also be nice as I reset my game many time while clicking to quickly on the wrong button.
By the way, great graphics!
- scrap collection starts off quite slow, which compounds the problem of the confusing interface, since it can take a long time to start up if you don't know that you should build the alchemy-lab first
- I found myself accidentally clicking the building menu's while I meant to click on scrap
Other than that I really like the game-over screen though :slight_smile:
:metal: **Overal: 5**
I really liked this game concept, don't think I've seen something that was exactly like this in terms of collecting resources as they fly by. I think a lot of things have already been said, so I'll just second the comment(s) about having the resources visible at all times. I had to pretty much just write down my resources on notepad sometimes to keep track. Aside from that, still a good variety of resources and buildings to play with.
- The best part of this game is graphics and audio i like it
- It would be nice if you could make a gameplay video
Graphics and music are nice, very sufficient to a management game I think. Good job!
Interesting game. I would appreciate having a bit more details on how trading works and time counter to be able to see how I did...
One design decision I really don't understand though is why do we have to go to the main module in order to see how much of each resource we have?? This makes the rest of the game more opaque for no good reason. Like I for a while I couldn't figure out why spending apples on the greenhouse didn't do anything, and it turns out we're harvesting them not spending them! I also had to write down the prices of all the buildings and upgrades because after switching from the page which shows the price to the main module to the alchemy table I had already forgotten which materials I now had to craft in order to buy the thing.
A few bugs I've noticed: the X button isn't visible unless you play full screen, that X doesn't work while the cube is at the top-left of the screen because it brings you right back inside one of its buildings, and upgrading the solar panel didn't work even though I had the necessary resources.
Finally, a suggestion: since it's the scraps which we can click on, not the shooting stars, perhaps it is the former which should announce their presence with a sound, not the latter?
https://www.youtube.com/watch?v=qL1sDCjQ-o4
Overall very cool game, nice work!
still it's look pretty !
The only problem I have to mention, is that the gui in some cases is over the edge. I can't see what I'm making with the upgraded crafter, and I can't see the buy button on the second tier of that building!
(Also the crafter has some recipies broken. The coal for diamond one seems a little glitchy, and the last one doesn't give you anything from what my tests have showed)
Also, after you make all the buildings and upgrade them all, the game basically ends, since there isn't anything else to do. Enemies can't hurt you, thanks to the shields, you've got power over the roof (I think I had something like 500%!), the greenhouse is kinda useless, since time doesn't move in-building, and you have to stay there the whole time, the crafter has some broken recipies, and it isn't clear from where you get crystals. You just seem to get them after some time. Maybe the mines? I don't know. They got destroyed anyway (I think...)
Overall, I enjoyed the game, even though I just mentioned all these problems. I really did enjoy the game, the music was great, and all those problems I just mentioned are just minor details I would like to see fixed. Nothing else. They're not game-breaking problems. They would just add to the overall image! Don't take this comment as a negative. It isn't, at least not from my prespective, and I just want to say, Well made! :smile:
Edit: Oh, yea. I also forgot. The crystal exchange for power at the solar panel doesn't seem to work!
well done
And I understand that the tutorial would take very big amount of time from the jam to implement so we can not really blame you :D
Nice music and art and flying cows (just love these mammals flying in the airless sky and proud silence)
I'll say no word about tutorial (seriously, make it)
I really like your art style + music too, they are fitting together greatly :)
As others have said i had a hard time initially to understand what i have to do or how i can get certain resources (also i had the problem that once i was in the menu of an building and i clicked somewhere suddendly another building menu poped up?^^ i guess that this is an bug :D), once i got the hang of it, it really started to turn into a fun concept :) great job :)
Also, you mostly use the mouse, but have to use the keyboard to go back. That's just a little odd, but not really bad.
I like the game, in general, the cheeky ending as I lost was appreciated. :) Good job there.
It feels a bit like there is exactly one way to survive a bit longer.
It felt more like puzzle game, where it was hard to figure out the exact order of steps than a resource oriented simulation which it looked like. Maybe it was just me not being able to figure out multiple ways to survive longer, but I think it should be more open to different strategies.
Graphics were cool and I think the idea has potential with some more feedback.
Too much different types of ressources, most of them being completely useless. Why would you even do that?
Experienced a bug where I cannot upgrade my solar panel.
The graphics are cool, though, nice comic style.
The music gives the game a nice spacey atmosphere.
Though, I dig the art. Is it vector art?
It's well within the LD rules to put the directions on your game page, so perhaps if you did that then it might help others know what to do, because you have a nice game here.
The graphics are well done and I really can say the same about pretty much every other aspect of this entry.
It would be perfect with more signs and feedbacks, and maybe a bit more juiciness but keep it up and you'll get there without a problem :smile:
The graphics are pretty liked the sound effects. Also I noticed that cow in the space, this is your logo, right ? Interesting ! Good entry !
Graphics add up to the touch of humor in the end cutscene, and are really fitting! :) Also, nice cow! ;D Good job on audio too, it really helps set the game's mood!
Maybe the game needs some balancing, or something to gather scraps easily (though, if planning on launching on mobile, it's really nice like this).
Great job! ;)
* The game doesn't fit the screen, so i had to always play fullscren to see the entire scene.
* I can't always click on the scraps flying around, sometimes it simply doesn't get the scrap and i lose it.
* I manage to get all stations except for the left shield, which requires a resource i don't know how to get, the green chip.
* The lack of tutorial make the game a bit frustrating, the playes shouldn't be suposed to figure out how to play your game.
* The resouces are only visible if i click on the main station, it is fun at all have to always click there and try to remember what resource i have to build or upgrade building.
It could be better if you improve it. Anyway, good job!
I'm no big fan of management games but you have done a great job considering it's a ludum game :) Nice shot !