Space Raider by Doccrazy

[raw]
made by Doccrazy for LD 43 (COMPO)

You are a space pirate who successfully infiltrated a space station. Try to escape with as much loot as you can, before the stationary defenses stop your adventure!

To escape certain death, you have one advantage: The defenders will do anything to prevent their precious cargo from leaving the station. Sacrifice your collected loot by dumping it into space to distract the defenses from your ship.

Controls: Arrow keys/WASD/Stick: Move ship Ctrl/Button 0: Fire ship laser Space/Button 3: Dump cargo crate Return: Restart

Ratings

Given 6🗳️ 0🗨️

Feedback

TheseusInABottle
03. Dec 2018 · 23:56 UTC
The control for this ship is a little wild. It feels like when you go up or down you fly and slam right into the roof of the level, and the ship flys so fast that it felt like I was never in danger of getting hit by the shots fired from the cannons lining the level. Your sound effects for shooting reminded me of old arcade games so nothing bad to say there but overall I wish it controlled better.
🎤 Doccrazy
07. Dec 2018 · 22:01 UTC
Thanks for your feedback! The wonky controls are actually kinda intentional, as they add a level of difficulty that attempts to cover up the obvious lack of enemies and other content of any kind. But I agree it could use some tweaking.

When getting to later levels, you will see that ship speed is not everything, as the amount of lasers two-shotting you increases dramatically :wink: .
mgsx
22. Dec 2018 · 15:28 UTC
controls are not easy and doesn't give a good feeling. I like the idea to get rid of loots as shield but it didn't used it to go through level, i found it easier to remain protected by montains and pass through attacks and beams... the idea still very good but could be implemented differently IMO.

I like the idea though and it's a lot of work for a compo.
Great work !
C1FR1
29. Dec 2018 · 20:09 UTC
unlike the others, I actually appreciate the acceleration based movement, it makes it more difficult while adding some realism. I think you have the most room for improvement on weapon damage. I felt like the damage from the projectiles was pretty insignificant compared to the damage that I took from lasers.

I think in the end I got to level 4 or 5, I don't know how many levels there are, but I think this type of game would work well with one long randomly generated level.
🎤 Doccrazy
30. Dec 2018 · 09:42 UTC
@c1fr1 thanks for your positive feedback, much appreciated! In theory there are infinite levels as everything is procedurally generated, but at level 5 (I think) difficulty stops increasing.