Elemental Harmony by Snowdrama
Story
You are the spirit of the crystal, there has been an accident and the barrier that has protected you for centuries has been drained.
You sense that you have been discovered by mortals who are coming to steal your energy. You have summoned four elemental warriors to defend the barrier towers.
Only once the barrier tower crystals are charged, will you be safe. Defend the crystal towers, from the mortals!
Remember the elemental warriors need to remain charged in order to continue to fight! Recharge them by ordering them to stand near a crystal tower. Be mindful that this transfers some of the tower's power from the tower to the Elemental!
Controls
WASD to pan the camera Q and E to rotate the camera Click to roll/move the elementals/attack
Special Thanks
@plnrnd for the crystal tower and elemental meshes
@DanielJMus for the music
@Vengarioth for the tile mesh and help with the camera controller
@Alcyoneus1 for the die mesh(Sorry it didn't end up in the game! :cry:)
Hey guys just a heads up! I make sure to respond to all the comments left in the voting window! So make sure to come back and see the response!
Downloads
| Windows | https://snowdrama.itch.io/elemental-harmony |
| Original URL | https://ldjam.com/events/ludum-dare/39/elemental-harmony |
Ratings
| Given | 15🗳️ | 0🗨️ |
Character animations and movment mechanics all felt good. It really felt like a board game.
Overall solid game. I like it.
@3mpty Yeah there's a lot of waiting, the game was supposed to be a tower defense but due to time constraints became a turn based game because it was quick and dirty. We tried the dice bouncing off stuff but the problem is that sometimes it wouldn't end up landing on a face, which would glitch and roll a 0 instead of choosing a face. I would have loved to have put in more HUD stuff and whatnot but yeah just ran out of time.
@apple-dash Yeah it was a very ambitious project, you did get it right though originally it was supposed to be a tower defense, but I didn't have enough time to implement the features I wanted so in the last 24 hours as a quick and dirty option, I converted over to a tactics game. The audio sounds were in but I didn't have time to hook them up, There's also a lot of hud elements missing, including a list of turns health numbers, and damage numbers. Skipping was also added but the HUD element was not working correctly to skip the move phase, and finally yes there is not a lot of actual tactics involved, due to a lack of time the AI and stuff are super basic and there was supposed to be more variety to attacks. So yes I can see why you found it boring, there is a lot of content missing from the game due to the turn in the last 24 hours to a tactics game in order to finish the game to any degree. The freezing after killing an enemy bug has been resolved since you posted, but understandable if you don't want to try it again, thanks for the feedback though!
Gameplay wise it was nice and fluid, i encountered same bug as someone earlier noted where game would freeze on enemy's turn. Maybe you could have given some sort of run down on units in start. Took me while to figure out what they did. Also some attacks are really hard to notice, maybe add bit more “punch” to them.
Graphics are well done for most parts. One problem which is really common with all LD games is fact that no one changes default font or ui graphics of Unity. It just makes your game look so much less complete.
Music is nicely done. Maybe some sound effects to add more impact to hits?
Thanks! I worked hard to get it where it is. Strange that you encountered that bug. I fixed it in the current live version of the game... Hmm if you do see this let me know if you were using BugFix_2 or not.
I know that the attacks are hard to notice I was going to add more particles and make the attacks stand out more. As you mention at the end, I also have sounds in the game files for this stuff, but they were added in the last hour with the HUD elements and I didn't get a chance to actually add them in.
The font and buttons were another thing I wanted to change, but I didn't have time since ALL the HUD elements got added in 1 hour before submission. I didn't even get a chance to play through the game fully before submitting(Hence the enemy death lockup bug)