WRAP by lightblub

[raw]
made by lightblub for LD 38 (JAM)

Screenshot from 2017-04-24 22-11-30.png

Play it online! :tada:

WRAP is a little puzzle game where the edges of the level wrap. It's open source, too.

How to control the thing

  • arrow keys
  • m to mute music :musical_note:

People who made the thing

  • alex wrote most of the code since he's the only one who knows what he's doing
  • josh gave us an idea and made all the art and concepts for it
  • init wrote a bunch of terrible code and also made art
  • liam fixed all the bugs in init's terrible code
  • quat made a level and gave some quality-of-life feedback
  • everybody made levels <3
  • eq did nothing but still wanted credit
  • we ~~stole~~ got the music from an awesome guy called 505

Play the thing

If you didn't notice above, the game can be played using the magic of HTML5. Play it!

A picture of the thing

Screenshot from 2017-04-23 10-25-57.png

This was the first Ludum Dare any of us did. Hopefully it worked out!

Ratings

Overall 119th 3.864⭐ 24🧑‍⚖️
Fun 95th 3.818⭐ 24🧑‍⚖️
Innovation 494th 2.905⭐ 23🧑‍⚖️
Theme 373th 3.455⭐ 24🧑‍⚖️
Graphics 267th 3.826⭐ 25🧑‍⚖️
Mood 178th 3.667⭐ 23🧑‍⚖️
Given 10🗳️ 3🗨️

Feedback

__init__.py
24. Apr 2017 · 21:33 UTC
yay
quat
24. Apr 2017 · 22:34 UTC
Best game ever
keckles
24. Apr 2017 · 22:39 UTC
great game kinda short (but that's expected from a game jam) especially good job on the music i'll probably give you a pretty good rating when the judging opens
Turncoda
24. Apr 2017 · 23:03 UTC
neat-looking design. i'll check it out when judging comes around
🎤 lightblub
24. Apr 2017 · 23:11 UTC
@keckles we're working on more levels! ...just wait :sparkles:
on the music, ~~we stole it from~~ it was made by [505](http://fiveofive-music.com/), not us - so don't rate the game based on that, sorry :P
__init__.py
24. Apr 2017 · 23:16 UTC
haha. right now we're just mass-producing levels and fixing bugs. also, @lightblub go to bed
towerofnix
25. Apr 2017 · 13:44 UTC
cool and good
Frodewin
25. Apr 2017 · 19:46 UTC
Nice game, I played it through all levels to the end!
TheMonsterFromTheDeep
01. May 2017 · 04:05 UTC
Very nicely done. Game plays well; as a puzzle game would probably be enhanced with a few extra puzzle mechanics. Graphics are mostly pretty good - except for the bright red background color, which is a bit hard to look at.
d3zmodos
01. May 2017 · 07:17 UTC
I really enjoyed it, the wrapping mechanic was interestingly introduced/used. I liked the clean and simple art style and while I didn't notice it as a problem for me personally, I agree with @themonsterfromthedeep that it'd probably be worth at least investigating a less intrusive background colour.

The only thing I didn't ever figure out is what the difference between the purple/yellow platforms is...
drestuff
01. May 2017 · 11:02 UTC
A fun game with a rewarding wrapping mechanic. The minimalist art style works well, although it needs some colour adjustments. Music got repetitive and grating very quickly but all in all it was a neat experience!
__init__.py
01. May 2017 · 20:15 UTC
@d3zmodos There is no difference between the purple and yellow platforms. I agree it is a bit confusing and I'm not sure why we went with that.
sgstair
04. May 2017 · 06:29 UTC
Some very clever puzzles with the wrapping mechanic - Though movement was a bit difficult (especially that early puzzle with the falling floors and jumping into a one-high gap). As has been said, great music/sound - and remarkably polished entry, very nice.
Turncoda
06. May 2017 · 08:52 UTC
Cool! That was a fun little game. My favorite level was The End, just because I had that moment of "Wait a minute... I can just do this!" and I felt smart beating it using the wrap-around mechanic.

I think I would have enjoyed the game more if there were hard, obvious ways to beat the level, but subtle, slightly-easier ways to beat the level that only thoughtful players would come up with. As it was, most levels were just a linear path with no choices to make, so I pretty much turned off my brain while playing the game (which isn't necessarily a bad thing).

Very nicely polished, cohesive experience!
ghust1995
17. May 2017 · 17:19 UTC
So good =). An advice for life is to make your spike hitboxes a bit smaller than the actual spike, making it less frustrating to collide with them (see all super hard platformers and you'll get what I am saying, their death things are almost always super fair). Great job!
Odefus
18. May 2017 · 08:17 UTC
Nice game that felt very complete. Only qualm I had with it was the size or rather the shape of the hitboxes on the spikes. They felt rectangular and at times I got hit even though I felt I should not have.
Nergle
18. May 2017 · 18:15 UTC
Nice game, great use of really minimal art to create a really poppy, interesting look.
mwcz
18. May 2017 · 21:10 UTC
Very, very nice! Great job, especially as a first LD entry. I love the tiny levels, simple but attractive gfx, and the high polish. As for feedback, I found one spike that didn't kill me, but that was actually pretty cool. Only one thing bugged me, and that was that dying and winning a level had the same sound effect and particle burst. A more cheery tune for completing a level would be nice. A couple of times I wasn't sure if I'd died or won! Overall, extremely good and solid, great fit for the theme, high marks all around!
Clemzd
18. May 2017 · 21:29 UTC
The atmosphere is good and I really liked the music. It's a great idea to make the particles go away from the main area. I think the game is a little too hard but may be it's me :sweat_smile:. Especially when the "ball" falling to infinity, I think it's quite impossible to know when to start. Well done for your first ludumdare!
Daisy
18. May 2017 · 21:38 UTC
This was a lovely little game, it feels very complete yet open to poking in more mechanics. It's really nice that all of you had a hand at making levels.

I love the minimalist style/feel of it, but like others have said it gets a little hard to look at. Perhaps a toggle or variety of colour schemes would work? I do like this tiny play area within a sea of colour though.

Also I feel that the effect for hitting the goal should be different/more congratulatory, since it's the same as when you land on a spike. It feels a little negative even though that's the aim, though that could be down to the sound effect more than anything.

Really enjoyed playing this through to the end! Lovely, simple, well-realised concept. Great job on your first LD :D
Riker Greenslade
18. May 2017 · 21:51 UTC
Nice puzzle platformer. Simple mechanics, but they have the possibility of good depth. Nice job on your first jam game.
Photon
18. May 2017 · 21:53 UTC
Cool little platformer, even if it is a bit short. Nice job!