WRAP by lightblub
Play it online! :tada:
WRAP is a little puzzle game where the edges of the level wrap. It's open source, too.
How to control the thing
- arrow keys
mto mute music :musical_note:
People who made the thing
- alex wrote most of the code since he's the only one who knows what he's doing
- josh gave us an idea and made all the art and concepts for it
- init wrote a bunch of terrible code and also made art
- liam fixed all the bugs in init's terrible code
- quat made a level and gave some quality-of-life feedback
- everybody made levels <3
- eq did nothing but still wanted credit
- we ~~stole~~ got the music from an awesome guy called 505
Play the thing
If you didn't notice above, the game can be played using the magic of HTML5. Play it!
A picture of the thing

This was the first Ludum Dare any of us did. Hopefully it worked out!
| Original URL | https://ldjam.com/events/ludum-dare/38/wrap |
Ratings
| Overall | 119th | 3.864⭐ | 24🧑⚖️ |
| Fun | 95th | 3.818⭐ | 24🧑⚖️ |
| Innovation | 494th | 2.905⭐ | 23🧑⚖️ |
| Theme | 373th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 267th | 3.826⭐ | 25🧑⚖️ |
| Mood | 178th | 3.667⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 3🗨️ |

on the music, ~~we stole it from~~ it was made by [505](http://fiveofive-music.com/), not us - so don't rate the game based on that, sorry :P
The only thing I didn't ever figure out is what the difference between the purple/yellow platforms is...
I think I would have enjoyed the game more if there were hard, obvious ways to beat the level, but subtle, slightly-easier ways to beat the level that only thoughtful players would come up with. As it was, most levels were just a linear path with no choices to make, so I pretty much turned off my brain while playing the game (which isn't necessarily a bad thing).
Very nicely polished, cohesive experience!
I love the minimalist style/feel of it, but like others have said it gets a little hard to look at. Perhaps a toggle or variety of colour schemes would work? I do like this tiny play area within a sea of colour though.
Also I feel that the effect for hitting the goal should be different/more congratulatory, since it's the same as when you land on a spike. It feels a little negative even though that's the aim, though that could be down to the sound effect more than anything.
Really enjoyed playing this through to the end! Lovely, simple, well-realised concept. Great job on your first LD :D