Monolith by samlo


Monolith - a screaming fast, hyperkinetic shooter about going as fast as you can and racking up massive combos. Play it on Itch.io! Downloadable version is also available for your operating system of choice :)
Controls:
Arrows to move and acquire targets. Press Z to fire a missile volley once you've locked on!
Tip: acquire as many targets as possible before firing to up your multiplier.
Made by:
Sam Loeschen - code/visuals
David Carney - music/sounds
| Original URL | https://ldjam.com/events/ludum-dare/38/monolith |
Ratings
| Overall | 70th | 3.977⭐ | 134🧑⚖️ |
| Fun | 81th | 3.865⭐ | 135🧑⚖️ |
| Innovation | 363th | 3.159⭐ | 134🧑⚖️ |
| Theme | 723th | 2.391⭐ | 135🧑⚖️ |
| Graphics | 93th | 4.356⭐ | 137🧑⚖️ |
| Audio | 37th | 4.131⭐ | 132🧑⚖️ |
| Mood | 52th | 4.078⭐ | 131🧑⚖️ |
| Given | 46🗳️ | 39🗨️ |
This is great. Saving for vote. Really well done.
Maybe you could add a healthbar and make some effects that make it more obvious that you have been hit.
If you want to try our game, here is a link:
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Probably the best game I've played all jam. Great job! No complaints!
Only thing that is missing is health bar.
Still one of my favourites in this LD.
Cheers!
While It definitely doesn't seem to fit the theme at all, you guys went on to create a very fun and compelling game anyways. I quite enjoyed the art style of the game, as well as the music.
My biggest gripe with the game is there is no health bar as far as I can tell. It makes it hard to make the right judgment calls ingame.
My only other gripe is that I find the lock on quite slow. I am sure that is intentional but I feel like I'm only looking on when I get lucky or force myself to take a couple hits (especially on the harder enemies.)
Thanks again for the feedback!
All in all an excellent entry! :)
Good stuff! :D
I did notice if you keep hitting Z to restart, the fade starts over and you never get to restart...
So don't do that?
My jam game is similar to yours, please take a look: https://ldjam.com/events/ludum-dare/38/limited-space
Definitely the best game I have played so far!
One gripe that I have is that there is no way to keep locking on and dodge the enemies. So perhaps if you added something like a 'lean' that would allow you to move the crosshair a bit so you can dodge while not losing your lock. Just a thought :)
Also if you ever decide to make a tutorial on how to make something like this or release the source code please let me know :D
Gameplay was pretty cool, I love the bullet-hell concept done this way, with lots of varying enemy types that shoot in unique but predictable ways. my main complaint would be that the camera angle makes determining where bullets are relative to you very difficult. But it was still a great entry, good work
If I had to add something, my only point of nitpicking could be that the camera angle felt a bit odd to me, but at the same time I think that it is placed where it needs to, to highlight the monolith.
You guys nailed the visuals and I really liked the music as well.
Amazing job!
https://samloeschen.itch.io/monolith
But the key "Z" is not so comfortable. Pure color background is difficult to distinguish the depth.
As someone mentioned above, it is hard to tell which of those bullets are going to hit you. I wonder if there's a way to clarify that.
I still had good fun with it though, I got to around 250-ish score?
I'd of liked to be able to move the ship and the lock on independently so as to make it possible to avoid getting hit, but the ship is rather resilient which makes up for needing to stop to lock on.
That said... Any thoughts on adding buildings or other 'obstacles' to avoid?
I liked that before the game started you could get a feel for how the ship and camera move.
Definitely challenging, I got the hang of how to avoid enemy fire around wave two.
If you think about adding twin stick controller support, the left stick could control the ship position, and the right could move the reticle for lock-on to help avoid enemy fire. Might remove some of the challenge, but could be fun to try.
A+ I'd like to see this in an arcade as well!
I really dig this one, really beatiful and retro graphics, good gameplay as well, altho I also experiencied that I don't know how close I am to the obstacles. Apart from that, great entry man.
leafo's game is actually has a very similar mechanic: https://ldjam.com/events/ludum-dare/38/sphincter-quest
Great use of greys. I especially appreciate the washed out look. Goes super well with the audio and hits dystopian despair right between the eyes.
Also, this was a game MADE to be a gif. It screams "play me, play me right now" on that itch storefront.
I couldn't make it very far, in part because bullet hells always leave me paralyzed (blame a certain famous developer of 2015 for that), but I did like what I saw.
(Finally, how'd you get that graphical style to work? I've toyed with shaders for doing such a thing in the past, never had any luck actually getting Unity to accept one with exploding.)
Unfortunately this game wasn't quite for me. I didn't find the gameplay to be terribly interesting, as it basically boiled down to: how long can I sit directly in front of this enemy before I start taking damage? There were usually a few things to focus on at any given time, but not really in the sense that I had to start multitasking. My brain was just in 2 basic modes of thought: (1) avoid bullets (2) sit in front of enemies.
Will you continue to develop this and make a commercial release?
Good camera motion, Various enemy and reasonable difficulty curve. Curious on how the render works and terrain generator works.
Clever way to make a fast-pace and neat game for winning ludum dare.
https://www.youtube.com/watch?v=_P7M7EgUphM
The enemies had interesting variations and always posed a new challenge to master. And restarting was pretty painless, with the same button as used for shooting.
The way the player jet moved felt also really good, very dynamic and physical.
All in all a really polished, well-designed entry!
Also unrelated note to @red-fan-games : sexy avatar! The Linux version works like a charm for me :)
Really nice job over all!
If you'd like to play our game it's over here https://ldjam.com/events/ludum-dare/38/e-at
Cheers!
Very good atmosphere, great pixelart and awesome visual effects!
The 3D effect looks really nice. Just perfect! :)
AND THIS IS UBER AWESOME POWERPUFFED MARSHMALLOW cool
I love the graphics
The music is the coolest thing I've seen in this LD so far
I saw your rating and got really surprised, but now I understand haha
Congratz dudes, this one is downloaded so I can play more <3