Patrick's Challenge III by tobiasvl

[raw]
made by tobiasvl for LD 42 (JAM)

patrick<em>ld</em>0.gif

Remove all 28 squares from the board in a neverending series of randomized puzzles.

Patrick’s Challenge III is fun for all ages. Are you ready for the challenge? Feel free to leave your high scores in the comments below.

Instructions

The object of the game is to move Patrick around the board and remove all 28 squares. Squares with coloured balls will remove extra squares and can make the puzzles trickier.

Controls

  • Arrow keys / mouse: Select square
  • Z / mouse click: Move

Information

This is a fanmade sequel to the 1998 freeware sensation Patrick's Challenge II by Reldni Productions. I used base code from an earlier project from another game jam.

Ratings

Overall 465th 3.5⭐ 21🧑‍⚖️
Fun 532th 3.289⭐ 21🧑‍⚖️
Innovation 607th 3.158⭐ 21🧑‍⚖️
Theme 255th 3.895⭐ 21🧑‍⚖️
Graphics 1065th 2.605⭐ 21🧑‍⚖️
Audio 710th 2.5⭐ 21🧑‍⚖️
Given 17🗳️ 13🗨️

Feedback

Nam Nguyen
14. Aug 2018 · 22:07 UTC
Sometimes it wouldn't let me select any square to move to, so I kept restarting it, some background music would improve the playability, keep the hard work!
🎤 tobiasvl
14. Aug 2018 · 22:12 UTC
@nam-nguyen You can move diagonally! Use the mouse if you're unsure, all available squares should highlight (and if you really can't move anywhere you lose). Pretty sure that's your problem. I could probably have made that clearer. Thanks for playing!
Evan Charfauros
14. Aug 2018 · 22:15 UTC
I really liked the mixture of simplicity and challenge. It's a really easy concept to grasp but not so easy to master.
roberth332
14. Aug 2018 · 22:16 UTC
The menu buttons feel a little slow and like the click box isn't in the right place. Also I didn't like that it kept playing the tutorial and the empty level where you click in any spot and he moves around the entire thing. Though I do like the concept a lot and its pretty fun and makes you think.
BoopsGames
14. Aug 2018 · 22:17 UTC
I like the "freeware" feel to it. It's as addicting, too. The "legend" is my only problem. It's hard to see and should be integrated into the level itself somehow; Looking back and forth was dizzying. Overall solid game, though.
Frank Gevaerts
14. Aug 2018 · 22:51 UTC
Quite an enjoyable game! One bug I had was that in full-screen I don't have a mouse cursor, and if the directly non-diagonal squares are gone you can't move diagonally using the cursor keys, so you're stuck (until you exit full-screen mode of course).
DarkGuardsman
14. Aug 2018 · 23:04 UTC
Interesting idea, but controls are rough. Took me a while to figure out z activated UI elements. As well could never figure out how to move any other direction than sideways.
🎤 tobiasvl
15. Aug 2018 · 07:23 UTC
@darkguardsman @frank-gevaerts Hmm, I think using two arrow keys at the same time to move diagonally might work differently on different operating systems or something. Works fine here! The mouse should work though, but yeah, it doesn't appear while playing fullscreen... Oops. Sorry!
🎤 tobiasvl
15. Aug 2018 · 07:25 UTC
@boopsgames Thanks! Yeah, making it so that selecting a square with a ball highlights the squares that will disappear was a kind of last-minute attempt to make that better, but in retrospect I probably should've used something else than colored balls, like arrows that always point at the squares that will disappear, or something better. UX is hard!
BoopsGames
15. Aug 2018 · 07:29 UTC
@tobiasvl Yeah UX always takes the designers the most time in all my game dev experiences. When you have to do it all yourself, it's hard to find solutions to it all. Great game, though! You got the most important parts in there, and that's more than I can say about my game :stuck_out_tongue_closed_eyes:
🎤 tobiasvl
15. Aug 2018 · 07:38 UTC
@roberth332 Thanks for the comment! I can't really reproduce the problems you're having though :( Hitboxes seem fine here, and the tutorial shouldn't repeat itself (it doesn't here), but I can't rule out any weird bugs there.
Andrei9
16. Aug 2018 · 06:41 UTC
:thumbsup:
vfabien21
16. Aug 2018 · 06:45 UTC
Simple, yet very efficient game. The 7 figure seed, and its explaination, was a nice touche of polish.
yayapipi
17. Aug 2018 · 08:31 UTC
![Capture.PNG](///raw/a31/81/z/1a180.png)
Almost !!!
Historymaker118
17. Aug 2018 · 17:42 UTC
Ooh this is a fun little puzzler, I haven't seen this mechanic used this way before so you've got some innovation going on here which I like, the randomisation leading to infinite game possibilities adds a lot of potential replay value. The graphics are simple but have an old school charm to them, though the game desperately lacks music to help complete the experience even if the bleeps and bloops are serviceable as sound effects. I'll possibly come back to play more of this once the jam is over as I quite enjoy little puzzle games like this, especially on mobile which it would be awesome to see you port this to. Good job!
Frank Gevaerts
17. Aug 2018 · 18:52 UTC
@tobiasvl turns out the problem with diagonals was that I didn't realise you could hold two arrow keys for that, so no actual bug there.
🎤 tobiasvl
17. Aug 2018 · 22:35 UTC
@historymaker118 Wow, thanks a lot for the kind words! Music would be nice, perhaps a post-jam addition. Just gotta learn how to make music first, hehe. The game should actually work OK on mobile as is, if you visit the itch page on your phone!
DevEmil
20. Aug 2018 · 15:59 UTC
Great puzzle game, makes you think a lot. Gets a little bit boring after some time, but great job on designing this piece!
rexpeppers
20. Aug 2018 · 21:12 UTC
Wow, a PICO 8 game! Cool!