Lost In The Flames by WongKongPhooey

Rush into a burning building and grab as many of the sentimental items as possible. Sacrifice the unimportant and replaceable objects, and get back out before it gets too hot!
Game time is around 1 minute!
Made in 48 hours for Ludum Dare 43
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Ratings
| Overall | 246th | 3.417⭐ | 56🧑⚖️ |
| Fun | 258th | 3.241⭐ | 56🧑⚖️ |
| Innovation | 243th | 3.208⭐ | 55🧑⚖️ |
| Theme | 243th | 3.5⭐ | 56🧑⚖️ |
| Graphics | 217th | 3.472⭐ | 56🧑⚖️ |
| Audio | 113th | 3.454⭐ | 56🧑⚖️ |
| Humor | 202th | 2.91⭐ | 52🧑⚖️ |
| Mood | 178th | 3.343⭐ | 56🧑⚖️ |
| Given | 60🗳️ | 31🗨️ |
It's fun exploration game although I wish the movement was a bit faster.
Overall it's a very solid and robust game, I like it.
What I liked the most: the track and the way the flames get more intense as time goes by. I really felt like 'I gotta get out of here asap' and I wasn't even looking at the temperature! Also, I enjoyed that there were paths that you simply had to pass through the flames. Graphics looked good and I had no bugs whatsoever.
What I disliked the most: I felt like the inventory popping up everytime was unnecessary and got in the way of the gameplay itself. Also, I think that one easy thing to make the controls better is if you move faster between the grid cells. The transition is just too slow, in my opinion.
Cheers!
This is a nice little game. I enjoyed the mounting sense of panic as the fire spread and took away my path. I was a bit confused at one point when I had to step on a tile that wasn't fully on screen in order to proceed.
The first time i was trying to get all items and I died between the flames for not looking at the temperature. Very cool, and with a lovely retro style.
For feedback, I would recommend adding some sound effects. Burning for when you are touching fire, maybe some crashes when the fire spreads. Even a simple ding when you pick something up would be good.
I would echo what others have said and not require multiple presses for picking up items and then closing the window. A simple timer that closes the the picked up item window would be fine. The inventory button could just open up the inventory window for a second or two since you really don't need it anyway.
Overall well done. I liked how casual all the other firemen are just standing around the burning house not caring at all :smile:
It's the second one I've this with this premice, but I really like it!
It'd be great if there could be a list of the items you didn't manage to save at the end, so you get a feeling of the sacrifices that have been made!
Well done!
I got 6/6 and 8/10 but I don’t really know what I missed. Well, at least I got the important items :-) As mentioned above, maybe having a list of the rescued objects could be nice? I suppose the two unimportant objects I rescued were the burnt food and the medicine, but I don’t remember the others… two picture frames I think, the fridge magnets, the antique radio…

Nice job Wong!
i think it would be really good to have a visual feedback when you pick up stuff, the opening inventory is a bit confusing at first.
good one :^)
I think it's a little annoying having to wait for the hud animations, but other than that I think is a really unique take on the theme.
Congrats on the entry!