The Swimmer by Swifttech

[raw]
made by Swifttech for LD 41 (COMPO)

Screenshot.png

The swimmer is a combination of typing tutor and swimming, I had a hard time finding weird combinations so I ended with choosing randomly.

Hot to play: - Type what you see in screen center, If you type to slow the shark will catch up and kill you - Post your score in the comments below

How to run: - There are no settings so you either have to launch one of the bat files or run the game from the command line using game.exe windowWidth windowHeight - Sometimes the graphics will get bugged and you will only see gray, this should be solved by restarting the game

Tools I used: - Photoshop for textures - Graphics framework I have written in GLFW and OpenGL - Blender for 3d models

Timelapse: https://youtu.be/i7aQckOEMkk

Ratings

Given 9🗳️ 0🗨️

Feedback

R4ndomThunder
23. Apr 2018 · 19:33 UTC
I like the idea behind that game, but in the long run it can get boring as the difficulty does not increase.
I reached the score of 325 and then I closed the game because as mentioned above, there is no challenge.
![Senza-titolo-1.png](///raw/c6b/8/z/11ada.png)

If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
Ruoyu
23. Apr 2018 · 19:35 UTC
Nice concept. But it quickly gets repetitive. I think more game mechanisms can be added.
morphine
23. Apr 2018 · 19:40 UTC
Hey there! I really really liked the theme of this one and I love typing games. This has a lot of potential but there are a few things you can do better

1. Instead of sliding in new letters every time you type which makes it really really hard to read, do it a word at a time and color the correct letters in red or something, so you spell a random word and then the next random word appears. this prevents nausea. I found it pretty annoying and distracting to constantly slide in new letters but maybe that's part of the challenge?

2. Sound

3. I'm a pretty good typer but still, I never felt in danger, I got to a score of 150 and I figured there was no end game so I had to wait 30 seconds for the shark to catch up. You really need a dynamic difficulty curve for this one and to take it to the next level, start integrating things like symbols, numbers, capital and lower case letters, etc. additionally for every mistype play a beep and the shark gains speed.

4. Have an indicator at the top showing how far the shark is from the player, a simple slider with the player on the right and the shark on the left with the bar indicating where in relation to the player the shark is will do wonders.

Great job submitting and keep up the hard work.
sh1rogane
23. Apr 2018 · 19:44 UTC
After getting a score of 547 I stopped to see how it would look when you lose, and hey a shark came :D!
I think it could be better if it were real word you typed and that it would slowly become harder as time goes on. (maybe it did?)