A Knight's Bounty by DarkAnice

[raw]
made by DarkAnice for LD 41 (COMPO)

Title Ldjam41.png

CharacterSelectionLdjaam41.png

In this game you fight a gladiator kind of battle with some rpg components. You can level up a character and do more damage accordingly. The rpg element gets muffled away tho, because I didn't have the time for my original plan. Which was adding bullet hell elements to the rpg concept.

Gonna work on this game after the jam, but I'm gonna change the concept of what it is now. I'd still like feedback though, so don't hesitate on giving me your opinion about things! Thanks in advance and have fun playing the game!

Ratings

Overall 582th 2.963⭐ 29🧑‍⚖️
Fun 598th 2.722⭐ 29🧑‍⚖️
Innovation 699th 2.111⭐ 29🧑‍⚖️
Theme 676th 2.5⭐ 29🧑‍⚖️
Graphics 234th 3.519⭐ 29🧑‍⚖️
Humor 506th 2.1⭐ 27🧑‍⚖️
Mood 520th 2.673⭐ 28🧑‍⚖️
Given 23🗳️ 26🗨️

Feedback

Serious07
23. Apr 2018 · 00:58 UTC
Please pack game to zip. :(
TwinGhosts
23. Apr 2018 · 02:38 UTC
Short but fun. It plays smoothly and has great potential when more time and work can be put into it.

Pro's
- Smooth and responsive gameplay
- Good concept
- Art is fun to look at
- Easy to pick up, probably later on hard to master with more content

Con's
- Abrupt ending and relatively short gameplay time
- Single enemy type
- Bounds of the stage are unclear
- No real usage for leveling
- You seem to be missing the theme of the jam a little in your game
- No real distinction between the classes other than damage and attackSpeed which cancels each other out (sort of)

Some things I'd like to see in this game in the future maybe. (Disregarding the fact that you might change the whole concept when you continue to work on it).

- Character Levels actually doing something
- I'd love to see my stats
- Different unit types
- This has great opportunities for boss battles
- Skills/Abilities for a unique experience per class
- These type of pitfight games are lovely when driven by a deep narrative

Noice
🎤 DarkAnice
23. Apr 2018 · 06:38 UTC
@Serious07 I'm sorry! When I arive at school, I will upload the zip version. My bad!

@TwinGhosts thanks for the feedback! Appreciate it!
🎤 DarkAnice
23. Apr 2018 · 07:25 UTC
I've added the .zip file to drive! @Serious07
Serious07
23. Apr 2018 · 07:36 UTC
@darkanice Thanks a lot!
Lecalat
23. Apr 2018 · 07:44 UTC
Its quite short, since the game can be won in only a minute/class. Could definetly use some more content.
Serious07
23. Apr 2018 · 07:44 UTC
Graphics of game is good.

For me game seems short.

Invisible borders are annoyed, better to do same but visual borders (stones, lakes for example).

Overall you made a game and this what important, make more games and learn on you mistakes!

Keep is calm and cool.
🎤 DarkAnice
23. Apr 2018 · 07:57 UTC
@Lecalat I know I was kinda messing around with how the game plays for too long and had to rush the level design which is a mistake on my part. thanks for the feedback though!

@Serious07 thanks for the feedback man! I'll for sure keep on going to make games, so I can use all the feedback to improve on doing what I love!
ShiMapleLeaf
23. Apr 2018 · 13:19 UTC
I really like the way the controls were implemented, works really well. In-game graphics are really good too.

Some criticism:
* The invisible border is pretty annoying
* Levels don't really seem to do anything except for increase the player's health
* The hitbox of the player is like 7 elephants big. I kept getting hit when I was nowhere near the enemy.
* It's really really short

Could be a really fun game if you worked on it some more. 👍
🎤 DarkAnice
23. Apr 2018 · 13:24 UTC
@ShiMapleLeaf Thanks for the feedback, I'll make sure to look at those things when continuing my work on the game :D
XCVZXC
23. Apr 2018 · 13:55 UTC
Really pleasant game with nice graphics
Too bad it is so short :/ really hope to see the full version in the future
🎤 DarkAnice
23. Apr 2018 · 13:56 UTC
@XCVZXC I hope so too my friend :D
Tygrak
23. Apr 2018 · 14:30 UTC
The art looks really nice, the game is really really short and I am not sure if I see bullet hell or rpg elements. The game looks really nice and polished though!
DjeyCreations
23. Apr 2018 · 14:34 UTC
Nice try =)
You should add a limit to the arena and some visual feedbacks when the player is damaged.
🎤 DarkAnice
23. Apr 2018 · 14:49 UTC
@Tygrak thanks for the feedback, I know that I kinda muffled away the rpg element, it is present, but not noticeable for the player so i should work on visual feedback more. Also the bullet hell part got cut out because of the lack of time. Will continue to work on this though!

@DjeyCreations Thanks for the feedback! I already have feedback for when the player is damaged, he flashes red. maybe it isn't noticeable enough so I should try to make it more noticeable for the player. Thanks for playing though! :D
Nash
23. Apr 2018 · 15:36 UTC
Good start and maybe with some work it could become something. I already like the graphics and playing feels smooth.

Themewise it was probably cut short because of the time, which is ok. The game is quite short and feels a bit unfair when enemies start to get faster.

But overall, as a marathon game it is a potential start!
🎤 DarkAnice
23. Apr 2018 · 15:38 UTC
@Nash thanks man, appreciate the feedback!
creepyounguy
23. Apr 2018 · 20:50 UTC
Short but visually pleasing. I agree with Djeycreations above that you really need some visible walls and a visual indicator about the attack range of enemies. Also maybe try adding knockback to enemies as once one is as fast as you and gets within range you can't outrun them or kill them without taking tons of damage. Good work!
benskca
23. Apr 2018 · 20:56 UTC
While the game's lacking a bit of polish and is quite short I like what I see! The sprites in particular, especially the rotation on the character, are really well done.
🎤 DarkAnice
23. Apr 2018 · 21:27 UTC
@creepyounguy those are good ideas! Will try to add these when I continue working on the project! Thanks for playing! :D

@benskca thanks, I've spent a lot of time making these sprites and doing the rotation on them. I'm glad everyone likes them :D
Ben Hopkins
23. Apr 2018 · 21:41 UTC
Nice rotation on the characters indeed. Movement is good. Giving the hits more impact with some knockback as well as some visual effects is the first thing I'd work on. Things like magic explosions, sword slash, etc. Good start!
Jimbly
23. Apr 2018 · 22:45 UTC
I found if I hide in the corner, the enemies spawn, but do not move towards me, I can snipe them all without taking a hit ^_^. Seems like the nice start to a game. Graphics have a nice, consistent style. A little sound or visuals on getting hit or scoring a hit would go a long way to making it feel better.
Gno Evenimente
23. Apr 2018 · 23:05 UTC
This has great potential! Really liked the different classes, but you should have a variety of enemies.
Wugbor
24. Apr 2018 · 00:24 UTC
Quite short. A ranged opponent might make for a quick gameplay change. Looked great, could be great fun if there was a bit more to it.
superpokeunicorn
24. Apr 2018 · 01:19 UTC
I like the idea of adding rpg elements to a bullet hell, though it's certainly unfortunate that you weren't able to fully implement your plan. Still, I have to say that the visuals are pretty nice. Good effort!
Richard Weug
24. Apr 2018 · 10:51 UTC
Good:
- Artstyle looks quite nice
- Movement feels good
- Objective of the game is clear
- No bugs (not sure)

Bad:
- Hitbox doesn't feel right
- Invisible border is quite annoying
- Not much content
- Menu doesn't scale well on a widescreen

Overall, nice implementation of the theme, and a nice little game.
honey
24. Apr 2018 · 20:38 UTC
I actually had fun for that little while between I found out how to play it and when I won the game, so that's happy me it happened and sad me it didn't last longer (don't get me wrong, I'm not complaining, 48 hours is not much).

In the game current scope I would definitely say that the biggest issue are those invisible walls - better graphical representation is neither hard to implement nor it is anyhow time consuming to do so, so that is wholly up to your head that you're confusing your players.

That being said, the rest is quite tight and good feeling and looking, so that's why I had fun, even though I first had to learn that things are not what they look like :) I also pretty much agree with @Richard Weug and @TwinGhosts with their pros and cons, although I don't think that lack of features or enemy types is that big of an issue when you make your game during a weekend. Thanks for your game, it was a very intense experience :)
Honest Dan
25. Apr 2018 · 20:32 UTC
for what is there, there's some really positive things. I think you do some good pixel art and the controls felt good. The downside was scope - and that you weren't able to implement all the ideas that would have fitted these genres into your game jam entry! Hope you had a blast making it :D