A Knight's Bounty by DarkAnice


In this game you fight a gladiator kind of battle with some rpg components. You can level up a character and do more damage accordingly. The rpg element gets muffled away tho, because I didn't have the time for my original plan. Which was adding bullet hell elements to the rpg concept.
Gonna work on this game after the jam, but I'm gonna change the concept of what it is now. I'd still like feedback though, so don't hesitate on giving me your opinion about things! Thanks in advance and have fun playing the game!
Ratings
| Overall | 582th | 2.963⭐ | 29🧑⚖️ |
| Fun | 598th | 2.722⭐ | 29🧑⚖️ |
| Innovation | 699th | 2.111⭐ | 29🧑⚖️ |
| Theme | 676th | 2.5⭐ | 29🧑⚖️ |
| Graphics | 234th | 3.519⭐ | 29🧑⚖️ |
| Humor | 506th | 2.1⭐ | 27🧑⚖️ |
| Mood | 520th | 2.673⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 26🗨️ |
Pro's
- Smooth and responsive gameplay
- Good concept
- Art is fun to look at
- Easy to pick up, probably later on hard to master with more content
Con's
- Abrupt ending and relatively short gameplay time
- Single enemy type
- Bounds of the stage are unclear
- No real usage for leveling
- You seem to be missing the theme of the jam a little in your game
- No real distinction between the classes other than damage and attackSpeed which cancels each other out (sort of)
Some things I'd like to see in this game in the future maybe. (Disregarding the fact that you might change the whole concept when you continue to work on it).
- Character Levels actually doing something
- I'd love to see my stats
- Different unit types
- This has great opportunities for boss battles
- Skills/Abilities for a unique experience per class
- These type of pitfight games are lovely when driven by a deep narrative
Noice
@TwinGhosts thanks for the feedback! Appreciate it!
For me game seems short.
Invisible borders are annoyed, better to do same but visual borders (stones, lakes for example).
Overall you made a game and this what important, make more games and learn on you mistakes!
Keep is calm and cool.
@Serious07 thanks for the feedback man! I'll for sure keep on going to make games, so I can use all the feedback to improve on doing what I love!
Some criticism:
* The invisible border is pretty annoying
* Levels don't really seem to do anything except for increase the player's health
* The hitbox of the player is like 7 elephants big. I kept getting hit when I was nowhere near the enemy.
* It's really really short
Could be a really fun game if you worked on it some more. 👍
Too bad it is so short :/ really hope to see the full version in the future
You should add a limit to the arena and some visual feedbacks when the player is damaged.
@DjeyCreations Thanks for the feedback! I already have feedback for when the player is damaged, he flashes red. maybe it isn't noticeable enough so I should try to make it more noticeable for the player. Thanks for playing though! :D
Themewise it was probably cut short because of the time, which is ok. The game is quite short and feels a bit unfair when enemies start to get faster.
But overall, as a marathon game it is a potential start!
@benskca thanks, I've spent a lot of time making these sprites and doing the rotation on them. I'm glad everyone likes them :D
- Artstyle looks quite nice
- Movement feels good
- Objective of the game is clear
- No bugs (not sure)
Bad:
- Hitbox doesn't feel right
- Invisible border is quite annoying
- Not much content
- Menu doesn't scale well on a widescreen
Overall, nice implementation of the theme, and a nice little game.
In the game current scope I would definitely say that the biggest issue are those invisible walls - better graphical representation is neither hard to implement nor it is anyhow time consuming to do so, so that is wholly up to your head that you're confusing your players.
That being said, the rest is quite tight and good feeling and looking, so that's why I had fun, even though I first had to learn that things are not what they look like :) I also pretty much agree with @Richard Weug and @TwinGhosts with their pros and cons, although I don't think that lack of features or enemy types is that big of an issue when you make your game during a weekend. Thanks for your game, it was a very intense experience :)