Treekeeper - guard the last gate to heaven by Maksym

About
Treekeeper is a topdown slasher. You have to prevent all evil souls from reaching Tree of Life. Don't let them enjoy eternity in heaven. This is all your place and everything that wants to reach that Tree has to go through your world.
How To Play
[WSAD] => Character movement(left, right, top, down)
[Mouse Cursor] => Rotates player towards cursor
[Left Shift] => Allows you to look ahead follows cursor
[Left Mouse Click] => Attack/Slash evil souls with your nasty scythe
Q&A
I can't kill blue ones, why?
These are pure innocent souls, they can reach heaven through Tree of Life, just leave them.
How many waves are there?
There are six waves. After that there will be much more enemies and your goal is to highscore.
When I lose?
There is Tree health bar in the upper-right corner if it reaches 0 you lose.

Download
Dropbox Download Direct Link
Play Online
If you are going to play online please be sure to open in fullscreen mode.
I need to fix start game button, it doesn't work on smaller resolution. Thank you!
Itch.io page
This was my first LD. It was hard but I now I feel as I've achieved something. I'm 100% sure it's not my last.
Enjoy the game or not but it's my child and I'm proud of it!
Ratings
| Given | 4🗳️ | 6🗨️ |
For some constructive criticism.
- It would be nice to have an animation that better showed the range of the characters attack.
- The Shift look ahead thing was pretty janky, especially when letting it go. I stopped using it.
- 6 Waves seems pretty long when the game doesn't seem to change up the gameplay.
I liked the tree art. It would be nice if you could see it more during the game play. Well done, keep at it.
the theme of the game is nice, and the assets are neat and well chosen. the only issue is that, the character's collider is just too big, which causes his movement to become effy. which in turn makes his attack miss a lot of the times.
which in turn causes the player to feel that, the range is too small (just my personal opnion, but i really dislike it when the attack range is just too short, to give it a more realistic look).
also, the lack of "feedback" (there is nothing that tells me the player that, my hit did land on the enemy or not) it is definitely something that, would be neat to have. (this one, combined with the inaccuracy of the weapon that got caused by the big collider of player, they just add up to create a generally less fun expereince).
besides that, the game is really neat. and i would totally love to see of your games.
i like the idea of hold the line you do provide here and the concept of being a grim reaper, the movement itself is smooth which is neat, and controls are extremely responsive which is great.
overall good job, and very well done for your first LD :)
Your feedback is very clear and helpful. You are totally right that there is only information about death not the hit. This is something I should implement but compo was hardcore for me so I forgot of course.
You are another persone who says that "attack range" is too short so you guys must be right, it would probably feel more comfortable for the player.
After this compo I started working on my art so my next games can feel better.
Thank you for your time. I appreciate!