Fleshgrowth by pzeronow

[raw]
made by pzeronow for LD34 (JAM)
Fleshgrowth is a game about stacking weird blocks.

Edit:

Original is the version submitted to this LD.

After deadline version changelog 0.5:

*added highscore system
*Android ready (only landscape supported, although the game plays fine on portrait but the HUD is unreadable)

After deadline version changelog 0.4:

*1 new added block
*changed main menu
*removed red screen
*changes in code to prepare it for Android deployment

After deadline version changelog 0.3:

*2 new added blocks
*4 new music loops
*now the rear blocks won't move that fast when pressing D
*removed end of game when reaching a specific goal.

After deadline version changelog 0.2:

*2 new added blocks
*"better" music
*difficulty slightly increased
*HUD modified so that it's more readable
*you can use the up/down arrow keys to pan the camera if needed

known bugs: sometimes if you hit 27 blocks, gameplay stops for no reason at all

Ratings

Coolness 97% 2
Overall(Jam) 3.04 764
Fun(Jam) 2.91 718
Graphics(Jam) 3.94 247
Innovation(Jam) 2.77 750
Mood(Jam) 3.00 679
Theme(Jam) 3.60 583

Feedback

Cyranh
14. Dec 2015 · 10:37 UTC
Fun to play. Simple but fun, and I like it! The graphics are also nice! Kind of annoying music, but I guess you thought so as well since I can't rate it.
Taffaz
14. Dec 2015 · 11:25 UTC
Good fun to play, I figured out a bit of a trick by the end and managed to win the game fairly easily. Good work.
togo
14. Dec 2015 · 11:25 UTC
loved the animation. the game is simple but i goes nicely altogether.
gene-z
14. Dec 2015 · 11:45 UTC
Very fun
fakefrogsonly
14. Dec 2015 · 11:53 UTC
Loved the art for the blocks. Gameplay seemed to stop after I hit 27 blocks.
jcwelgemoed
14. Dec 2015 · 11:59 UTC
Nice idea
uthamon
14. Dec 2015 · 14:25 UTC
Not challenging but by no means it's a drawback. I love these cartoony visuals with these bizzare blocks. I see potential in expanding it, adding increasing difficulty, and so on. Nice entry. Do You have any site with Your other games? I'd like to see them.
🎤 pzeronow
14. Dec 2015 · 18:15 UTC
@Cyranh: thanks! I had no idea what to do for the music, to be honest, so I just threw some samples in together and had it randomly sound in-game. I guess I'll probably replace it with something decent at some point :)

@Taffaz: what's the trick? Spawning the blocks all the time so that you're faster than the incoming horizontal blocks? That's the one I figured out :D Need to tweak some values here and there :)

@togo: thanks!

@gene-z: animating it was funnier :D and a pain in the ass too!

@fakefrogsonly: it stopped without stating that you won? no final block?

@jcwelgemoed: thanks!!

@uthamon: It wasn't really conceived to be a challenging game but increasing the difficulty should be a matter of tweaking a few values (cloud spawning ratio, setting a higher score, and other useful etceteras), but I guess finding the perfect balance would take me a bit longer than the time I spent on it. When it comes to other games, I'm currently working on a RPG which is similar in style (http://rationaleth.tumblr.com/) and I also have my tumblr where I post gamedev stuff I do (mostly animations: http://pzeronow.tumblr.com/). OK! I'm off to play more LD games! Thank you all for your comments.
HolyBlackCat
14. Dec 2015 · 19:39 UTC
Not a bad game. Graphics are good and funny. But it's too easy for me. :)
2011petia
14. Dec 2015 · 19:51 UTC
Very nice Game, the animations is very awesome, congratulations
Dooskington
14. Dec 2015 · 20:10 UTC
Awesome style and concept. I like it.
AzureAspect
14. Dec 2015 · 20:13 UTC
Odd stacking game I would say. The totem looks so wierd!
Best stradegy, mash A as fast as you can to stack totem faster then the enemies appear ;)
WakeOfLuna
14. Dec 2015 · 20:14 UTC
Took me a while to figure out what was happening. Simple but cool enough to entice me to play it a few times. Graphics are amazing and the music was just up my alley.
Lancey
14. Dec 2015 · 20:17 UTC
It's fun to play but has a couple of problems. I can't see the score against the white background and the game keeps crashing if I stack too high. With a little more work it'd be great!
Jakob37
14. Dec 2015 · 20:20 UTC
I like the expressive blocks. Took me some time to understand what was going on, but then it was quite easy to make it through. Would have been interesting with some (or more) ramping of difficulty!
🎤 pzeronow
14. Dec 2015 · 20:40 UTC
@HolyBlackCat: thanks! I'll tweak difficulty somehow for the next version.

@2011petia: thanks! I spend a decent amount of time animating those and it's very rewarding to see people liking it.

@Dooskington: thanks a lot!

@AzureAspect: yup, that's an exploit I already added to the list of things that will have to get fixed after LD finishes!

@WakeOfLuna: thanks for the kind words! Glad you even played it more than once!

@Lancey: the score being "hidden" when the background is yellowish white is intended. It's just that I liked the aesthetic idea of the score only being seen when the background is red, acting as a visual feedback that blocks can't be spawned during that time and it's useless to hit the button 'A'. It crashes after it reaches a specific amount of blocks or what's the deal?

@Jakob37: thanks! I'll tweak difficulty on a priority basis! :D
tweedle
16. Dec 2015 · 05:09 UTC
Funny animations, gameplay stopped after a while...
MoonlightBomber
17. Dec 2015 · 08:07 UTC
I concur with the others. This game was too easy, but still fun. Perhaps the blocks floating in the background are the hazards?
Elit3dGaming
17. Dec 2015 · 23:03 UTC
Love the animations, had trouble reading the UI. Fun game though
Hot Box Games
17. Dec 2015 · 23:08 UTC
Really nice animation on the blocks!
Goooooood job!
fluidvolt
19. Dec 2015 · 01:15 UTC
Even though the gameplay is super simple, this oozes personality! Love the weird monster blocks. Only thing I'd say is the text is super hard to read but that's not a big deal. Good job.
🎤 pzeronow
23. Dec 2015 · 09:38 UTC
Hi! Thanks everyone! I've read through all the issues that were pointed out and I've uploaded an "after deadline" version with some improvements. It also has two new blocks and it will probably have more in the future. Check it out and let me know what you think!
zulman
26. Dec 2015 · 20:28 UTC
I played Original LD version. First of all, graphic style is very nice and cool animated. Gameplay is fun. The interface is badly readable because of white fonts. Also there is a problem with gameplay when you start throwing things so fast that you already above the level where obstacles appear. After 26th block i wasn't able to throw blocks anymore. Good game, enjoyed it. Shoutout to artist, keep it up!
NirabazGAMES
26. Dec 2015 · 23:06 UTC
Awesome! I hope you continue working on this!
nihilaleph
27. Dec 2015 · 03:14 UTC
Pro:
+ Awesome block animation
+ Simple but fun mechanics
Con:
- Too easy (as stated in description)
Obs:
o Played Original version

Great entry!
Indiestry
27. Dec 2015 · 15:35 UTC
nice animations!
Starspell
28. Dec 2015 · 16:55 UTC
Got to 27 blocks on the original version and it did soft lock. The artwork for the game is great, it's clear that you spent a ton of time on it. However the game itself is kinda lacking. The controls were not obvious and needed at least a sentence of explanation. In general the game is far to easy too. I like the idea of scrolling the obstacles across the screen though.
Guard13007
01. Jan 2016 · 19:09 UTC
Had a bug where the screen went red and nothing happened anymore except I could .. just read the part where you said the game sometimes stops at 27 blocks..yep, that one, I ran into that one. xD
🎤 pzeronow
02. Jan 2016 · 17:34 UTC
Yeap :/ It sucks big time that I wasn't able to fix that on time but unfortunately I spent too much time animating and probably way too little coding. The after deadline version doesn't have that bug :)
Zyow
04. Jan 2016 · 22:55 UTC
Really nice animations! Good job!