Giant Friend by fixedgerald
Giant Friend
You play as a giant carrot guy. Stomp your way into the city and find a snack. Step on things to cause property damage.
Instructions:
WASD: Move target
Q & E: Rotate target
Space: Stomp
You can only move the target so far before you have to stomp again.
Cause as much property damage as possible and reach the goal before time runs out to continue.
Link
Play it here: https://fixedgerald.itch.io/giantfriend
Post Jam Version: https://fixedgerald.itch.io/giant-friend-post-jam
(If the game runs poorly in browser please use the download link)
Bugfix
4/25/17 - Fixed UI issue


| Original URL | https://ldjam.com/events/ludum-dare/38/giant-friend |
Ratings
| Overall | 416th | 3.323⭐ | 33🧑⚖️ |
| Fun | 287th | 3.333⭐ | 32🧑⚖️ |
| Innovation | 382th | 3.133⭐ | 32🧑⚖️ |
| Theme | 468th | 3.267⭐ | 32🧑⚖️ |
| Graphics | 521th | 3.1⭐ | 32🧑⚖️ |
| Audio | 355th | 2.933⭐ | 32🧑⚖️ |
| Humor | 113th | 3.533⭐ | 32🧑⚖️ |
| Mood | 545th | 2.933⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 13🗨️ |
I felt a bit sad for the cats but apart from that great game!
I had a lot of fun playing it, hope you add more content in the future.
Congrats!
I would have liked to see more, but for a LD entry one can only ask for so much.
I felt a bit cheated when I got property damage because a car ran into my already-planted foot, but I'm actually not sure if I'm supposed to be aiming for a low or high score? I suppose it's up to the player.
I left a lot of comments on the game in the stream, but I think with a different control scheme, this could be something really hilarious, and awesome. Check out Octodad or Surgeon Simulator for game control schemes that help simulate being a giant bumbling thing.
It would be cool if rotating the feet also rotates the direction the player is moving.
An objective would be great too.
I loved the starting and ending animations. Nice job.
For some reason (likely that it was our game idea) I thought the objective was to NOT cause property damage. Upon my second playthrough I stomped some properties! Unfortunately it wasn't very rewarding or challenging to stomp things. I realize that you, being 2 contributors to the project, had limited time but something you could've done to easily give a better experience playing the game is adding a bit of humour or incentive such as funny sounds when stomping different things or adding a bit of money visual/sound. I played the post-jam version as well and enjoyed it a bit more, especially spamming the Stomp, but it still suffers from previously mentioned issues. Great entry nonetheless, I hope I didn't come up as too harsh. :smile:
Music is on point and the absolute greatest thing has to be that ending dance animation. It's so smooth, I stared at it for a greater period of time than I was playing the game. Awesome! :smile:
https://www.youtube.com/watch?v=7lCZIZXfBmw