Enchain by PowerSpark

Enchain is a retro-themed first-person shooter that offers open environments and fast action.
You've been called upon to rise from the depths and dominate the underworld; however, as you kill the fiends in your path, their souls become chained to your burden, slowing you down and restraining your options. Gain and release souls to prevail.
All assets created in the 72 hour time frame.
https://www.youtube.com/watch?v=xTEz4uwC0kA
Controls:
- [WSAD] - Move
- [Space] - Jump
- [Mouse] - Look
- [L-Mouse] - Fire
- [R-Mouse] - Grapple
- [TAB] - View Burden
- [Number Keys] - Release Burden
- [Escape] - Pause
- [R] - Restart at Checkpoint
- [-,+] - Change Sensitivity
NOTES: Standalone build recommended! Some resolutions make text difficult to read. There's a bit of a secret movement mechanic that improves your options; try throwing the grapple (right click) in midair.
Change log:
[12/26/17] Minor changes and improvements.
[12/6/17] Added text to game over screen to show how to load the last checkpoint. (Original builds still available)
[12/5/17] Fixed bug that prevented green bridge from reappearing after death.
| HTML5 (web) | https://gamejolt.com/games/enchain/302640 |
| HTML5 (web) | https://powerspark.itch.io/enchain |
| Windows | https://gamejolt.com/games/enchain/302640 |
| macOS | https://gamejolt.com/games/enchain/302640 |
| Linux | https://gamejolt.com/games/enchain/302640 |
| Original URL | https://ldjam.com/events/ludum-dare/40/enchain |
Ratings
| Overall | 231th | 3.783⭐ | 32🧑⚖️ |
| Fun | 177th | 3.767⭐ | 32🧑⚖️ |
| Innovation | 200th | 3.65⭐ | 32🧑⚖️ |
| Theme | 495th | 3.517⭐ | 32🧑⚖️ |
| Graphics | 193th | 4.15⭐ | 32🧑⚖️ |
| Audio | 374th | 3.35⭐ | 32🧑⚖️ |
| Humor | 833th | 2.333⭐ | 26🧑⚖️ |
| Mood | 226th | 3.714⭐ | 30🧑⚖️ |
| Given | 31🗳️ | 11🗨️ |
There may have been another path around, but I looked for a little while and didn't find one. Still a cool game, at any rate. Well done.
I wish the chain would go back if it doesn't hit anything at the maximum possible length and that jumps were more dynamic(either double jump or hold to jump higher), I fell a lot :p
Either way I liked it, great job!
I kinda fail here and there on the platforming parts, but that is on me. ;) Could have made that part more forgiving by adding doublejumps / climbing.
I just loved this game, very cool!
Fantastic job!
I am still a little confused about the captured skulls though.
Also the font is very hard to read.
The graphics are very good.
Also the grapping hook mechanic was good.
I'd love to see that concept and mechanic turned into a full game :)
Great work!