Pusher by notime4games
Small game for LD42
Levels were made by random level generator because there was no time
No effects because there was no time
Enter, Space or R to restart current level
| Source Code | https://www.dropbox.com/s/wjr9adtf4cd8sht/pusher-LD42-source.zip?dl=0 |
| HTML5 (web) | https://notime4games.itch.io/pusher |
| Original URL | https://ldjam.com/events/ludum-dare/42/pusher |
Ratings
| Overall | 411th | 3.289⭐ | 21🧑⚖️ |
| Fun | 187th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 566th | 2.763⭐ | 21🧑⚖️ |
| Theme | 485th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 497th | 2.917⭐ | 20🧑⚖️ |
| Audio | 354th | 2.889⭐ | 20🧑⚖️ |
| Humor | 395th | 2.211⭐ | 21🧑⚖️ |
| Mood | 380th | 2.895⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 2🗨️ |
At first I thought some levels were impossible because of their random appearance, but I was impressed how I could get to the end with some effort.
Nice game you made there!
PS: It needs a feature where the character falls if the floor below it falls apart.
Great job though!
Please do check my game maybe you’ll like it and leave some feedback.
The levels were randomly generated, but they are the same every time meaning you had to save them separately. Surely some/more manual tweaks would have been possible within the jam? I'll take 10 hand-crafted, complex levels over randomized, rudimentary levels any time. Yet...
The falling blocks twist would work better with randomly (preferably procedurally) generated levels every single time. *Didn't figure it out in time, tough. Here's a brand new level!* Currently the falling blocks don't matter much as I can replay the same level over and over again. Weirdly the order in which the blocks fall seems to be linked to player movement. Easy to notice in the second to last level.
How much time did you have?
Overall: *Below average (2.5)*
Fun: *Inconsistent levels (2.5)*
Innovation: *The twist nearly works (2.5)*
Theme: *So-so (2.5)*
Graphics: *Lacking (2.5)*
Audio: *Grating instruments (2.5)*
Humor: *Nah! (n/a)*
Mood: *Pfft! (n/a)*