Overburdened by LeoF

[raw]
made by LeoF for LD 40 (COMPO)

Since the dawn of time, gamers have been conditioned to collect coins. Conditioned to worship these shining, golden demons who hold us back from our true potential. But no more. Now we must break the mold. Avoid coins, do not let greed keep you from your goals. In this game, coins are your enemy...​

Screenshot<em>2.png Screenshot</em>3.png

Ratings

Overall 470th 3.125⭐ 22🧑‍⚖️
Fun 416th 3.125⭐ 22🧑‍⚖️
Innovation 444th 2.925⭐ 22🧑‍⚖️
Theme 233th 3.65⭐ 22🧑‍⚖️
Graphics 573th 2.619⭐ 23🧑‍⚖️
Audio 270th 3.125⭐ 22🧑‍⚖️
Given 18🗳️ 16🗨️

Feedback

Fusion1013
03. Dec 2017 · 20:13 UTC
The ball keeps its momentum when it respawns, which can make you instantly go off the edge. Otherwise a really fun and interesting game!
Clayton Schuyler
04. Dec 2017 · 03:05 UTC
Fun idea! Something was making additional coins spawn over existing ones on respawns but it didn't cause much trouble. It would be interesting to see a more fleshed out version!
Xacur
04. Dec 2017 · 03:10 UTC
LOL, when I realized what I was doing wrong.
This game makes you fight against your gamer instincts. It's hard and fun.
FormalCloud
04. Dec 2017 · 05:06 UTC
Hah, interesting concept! I could see this expanded on a bit for sure!
tulipekoni
04. Dec 2017 · 16:43 UTC
I Managed to beat all the levels! does anyone else remember playing these types of games in their childhood(I'm under 18 :D)? Very nostalgic.
🎤 LeoF
04. Dec 2017 · 16:46 UTC
@tulipekoni That was my goal, to subvert the expectations players have of their goals.
Call_me_Nutty
04. Dec 2017 · 17:41 UTC
I like the idea of you fighting against your instincts and coins being your enemy (also fits quite neatly in with the theme). Graphics are nice simple but I found an issue where the restart button would go behind the floating islands. A big issue I had was that the controls felt very unintuitive and sometimes straight up unresponsive, I had very little control in the air and it felt a bit like I was battling the game instead of playing it. An otherwise nice concept which was executed quite nicely though I wish that the controls as I said were polished up a little.

Also sometimes when I picked up a coin it would count as 7 or 8 (for some reason)
🎤 LeoF
04. Dec 2017 · 19:04 UTC
@call-me-nutty Thanks for the feedback. Maybe in future iteration's I'll try and make the air controls a bit more responsive. I'm afraid to say I did see the bug with multiple coins but had no idea why it happened.
Billeclipse
05. Dec 2017 · 00:20 UTC
The speed and jump force really just from too much to so little that its hard to control :P Other was a pretty fun little platformer. Great for a first game!
Kobi Hawk
05. Dec 2017 · 02:15 UTC
Nice concept for a game, the controls felt a little too loose but the difficulty was just right, it took me a few tries to beat most levels. Kind of wish there was a volume slider as the BGM was a bit loud, though it did fit well. Overall I did enjoy it.

"Screw this dev nobody tells me how greedy I can be"

->Misses next jump and dies

I feel like this will be a recurring theme for my experience in this ludum dare.
Aarre Entertainment
05. Dec 2017 · 12:38 UTC
Actually playing through a whole bunch of games feels at some point like a chore, but coming across something that is both challenging and enjoyable is a great experience. Graphics were quite simple but effective, I loved the sequential text in the beginning and the gameplay was good.
🎤 LeoF
05. Dec 2017 · 15:58 UTC
Thanks @aarre-entertainment
Ale
05. Dec 2017 · 17:33 UTC
Man was that hard! There was this one coin that really screwed me over, which actually might've been a glitch. Had fun though.

Anyways, clever use of the theme. That intro was awesome, but I think it would've been funnier with some of those over-the-top cinematic bass booms :P
🎤 LeoF
06. Dec 2017 · 22:11 UTC
@ale I was so gonna add those as well!
octanewt
10. Dec 2017 · 02:33 UTC
I was struggling with the controls which seemed to slide around a bit. It wasn't 'til later that I noticed I was rolling. Oops! The sliding made more sense after that. It is a bit like mine, but with a much more interesting twist!

I especially like the particles on the coins, to make them that much more enticing. :D
Joe Sycalik
10. Dec 2017 · 21:49 UTC
It's a fun concept! The player feels very floaty and the momentum feels weird though. Something about how it controls doesn't feel very tight or precise, which can certainly make it a bit frustrating given the precise movement needed on certain levels. Additionally, the point where you can no longer jump when moving off of a ledge feels a bit off (there were a few time I had momentum and was right at the edge of a platform but it wouldn't let me jump).

Some other recommendations:
Give players a button to return to the main menu
Let players skip the text on launch instead of having to sit through it after relaunching the game
Raise the killzone, as the player currently falls for far too long.
Arputikos
11. Dec 2017 · 13:16 UTC
Nice concept, although I found it steering the ball very annoying after a few loses. Graphics and music are great.