World Jump by stefvanschie
In world jump you go to different countries and jump over multiple obstacles.
Use the space bar/up arrow key to jump and enter to restart (or click the corresponding button).
You'll need Java 8 or higher to run this game. I've only tested this game on Windows (7), so it may not work on macOS or Linux, but you can give it a shot.
Download link: https://drive.google.com/open?id=0B0unLUNEgZjPY2VmRExQb1ZzTkE
Source code: https://github.com/stefvanschie/World-Jump
Also share your high score for each country in the comments.
| Original URL | https://ldjam.com/events/ludum-dare/38/world-jump |
Ratings
| Overall | 515th | 2.545⭐ | 24🧑⚖️ |
| Fun | 443th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 530th | 1.955⭐ | 24🧑⚖️ |
| Theme | 506th | 2.409⭐ | 24🧑⚖️ |
| Graphics | 526th | 1.955⭐ | 24🧑⚖️ |
| Audio | 258th | 2.909⭐ | 24🧑⚖️ |
| Humor | 186th | 2.909⭐ | 24🧑⚖️ |
| Mood | 470th | 2.455⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
I loved the nationalization of rewards.
The jump physics are a bit sharp. Possibly intentional. Just felt like I had to be really close to objects to successfully jump over them.
- The jump can be frustrating because of how fast you land.
- The obstacles doesn't always appear with enough space to jump them all.
I would like to congratulate you for making the game and including things like animations, music and scenes. But you must have the idea of making something enjoyable for the player. Keep on it!
It works. The graphics become charming, the rewards are cute and the music is really excellent. The music is by far the best part of the game and what pulls it all together. I got top scores (>2400) in all levels :) Brilliant.
The animation was very fast in my case. Not sure if it is depending on computer speed, if yes, I recommend to add a timer to keep the speed fixed. The jumping in the beginning had to be quite exact in order not to land on an obstacle. It becomes easier later when the scrolling gets faster. Sometimes, there were multiple obstacles close to each other which made it impossible to succeed in the jump.
Sometimes objects would generate just so that you can't jump over them as they were taking way too much space in length. And jumping in the middle between them, if there was space to do, was ineffective too as you could not instantly jump again. So highscore is directly tied to how lucky you are.
The game itself had a lot of depth into it with rewards and traveling. Also, the animations were a fun thing to see xD