KatamariVania by guin36
It was supposed to be a mix between katamari damacy and metroidvania where it was a game about exploring as a ball and unlocking paths by getting bigger, but it kind of turned into something else I'm not sure what. Enjoy!
Xbox controller: left stick to move, right stick for camera, triggers for zoom, back button to invert camera
Keyboard and mouse: wasd to move, i to invert, mouse to move camera
(ignore the top text for the first level, also the end of level 3 is probably broken lol)
| project including executable (in katamarivania folder) | https://drive.google.com/open?id=12djEoxvwGp6WLVwkjfXLAM0YNSoXP0c1 |
| Original URL | https://ldjam.com/events/ludum-dare/41/katamarivania |
Ratings
| Given | 1🗳️ | 5🗨️ |
Feedback
creepyounguy
23. Apr 2018 · 19:35 UTC
No colors even after I told you to add them 0/10 fite me irl
abhimonk
24. Apr 2018 · 00:15 UTC
Very creative idea. It was very satisfying to grow very large, and then look back at where I had been. It fit the metroidvania theme very well, as I felt my abilities grow as I revisited previous locations. The ball movement felt a little slow, as if I were moving through glue. I understand that the precise movement in the game would be difficult to control at higher speeds, but perhaps there could have been a mechanism to control the speed so we wouldn't have to slowly crawl around the map during less-precise sections. All that said, very fun game, I liked that the size contributed to more than just the raw size of the ball (other mechanics relied on the size, which was cool). Great Job!