Multitask Dancing by buddhaman
A rhythm game with two buttons. (And mouse).
Written in JAVA using Libgdx.
The music is made with garageband and without competence. Only the music for 'certain death mode' was an original composition.
IMPORTANT:
I tried giving him hair, but ran out of time.
Instructions:
When the arrow is inside a tile. Move in the direction of the arrow while standing on that tile.
Meanwhile touch the circles to move the arms of the bald man.
left - z, a, left arrow
right - x, d, right arrow
Mouse.
Written in JAVA using Libgdx.
The music is made with garageband and without competence. Only the music for 'certain death mode' was an original composition.
IMPORTANT:
I tried giving him hair, but ran out of time.
Instructions:
When the arrow is inside a tile. Move in the direction of the arrow while standing on that tile.
Meanwhile touch the circles to move the arms of the bald man.
left - z, a, left arrow
right - x, d, right arrow
Mouse.
Ratings
| Coolness | 69% | 3 |
| Overall | 3.69 | 163 |
| Audio | 3.69 | 89 |
| Fun | 3.92 | 44 |
| Graphics | 3.08 | 480 |
| Humor | 3.97 | 24 |
| Innovation | 3.47 | 278 |
| Theme | 3.81 | 418 |
I think this is the game I rated highest, it's just so funny and fun.
Only criticism I have is I feel like there could be better indicators to my success or failure.
I laughed so hard with the "certain death mode" :D
One thing to improve would to maybe make the graphics better, especially in the background. Maybe make so something is moving there? because right now the smoke is just sitting still.
But other than that a really great and innovative game
dance moves are really fluid. Well made.
I found this game pretty tricky but I like how you can't lose, you just have fun
A suggestion: It'd be nice if the circles were more visible
You already got 5 for humour but now it's like... mega 5.
Also you can consider add some curves to follow with the hand at the same time. Like spirals and such. I just movet it with rhythm and it was cool enough. That would really make a complete gameplay with this concept.
My only complaint is that it was hard to determine what counted as a success or not! Maybe some better feedback for a sense of timing. It seemed that hitting arrows on the beat wasn't exactly it, but maybe I was supposed to be hitting on the next beat? It wasn't clear to me.