Baggage Claim by mgoadric
Clear out the baggage from the carousel before you run out of space!
You have 5 seconds from when a bag arrives to move it onto the carousels. If the bag is still left at the spawn point in the center after 5 seconds, the game is over.
Click on the highlighted shapes to move the bag. The spaces on the first carousel can hold anything, but the second and third need to match the shape.
Score points by unloading the bags to the waiting passengers at the bottom of the screen.

See my Post-Mortem post for more development details.
I'm happy with this initial prototype of the mechanics, but I think the timing and speed needs some good balancing, would be very interested to hear in the comments what kind of scores you can achieve.
Credits: * Unity for game development * bfxr for soundclips * Zapsplat for airport sounds * PublicDomainVectors for Luggage and Shapes
| HTML5 (web) | http://mgoadric.github.io/BaggageClaim/ |
| Source code | https://github.com/mgoadric/RunningOutOfSpace |
| Original URL | https://ldjam.com/events/ludum-dare/42/baggage-claim |
Ratings
| Overall | 241th | 3.729⭐ | 26🧑⚖️ |
| Fun | 132th | 3.771⭐ | 26🧑⚖️ |
| Innovation | 12th | 4.188⭐ | 26🧑⚖️ |
| Theme | 29th | 4.354⭐ | 26🧑⚖️ |
| Humor | 550th | 2.667⭐ | 23🧑⚖️ |
| Mood | 675th | 3.043⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
I think It is kinda difficult since the beginning, I would suggest starting easy and ramping up the difficulty over time.
The graphics seemed a bit pixelated (maybe you forgot to check the import settings in Unity?).
The sounds are okay I guess... they kinda get really repetitive, and the clock sound is really annoying!
Overall I think it is a very good game, and with a little of improvements it could do really well.
- Game Idea is pretty unique.
- I think the limitation to move the new bag within 5 seconds is a bit harsh maybe there is a better way as a lose condition?
- The graphics are alright
- I see some potential here with a bit of polish. This could be a fun puzzle game.
Good entry.
Good job! :D