Jingle Jewels by Bevanhewett1996
Games Art & Design students from Murdoch University, Western Australia! Unity, 3D, first person dungeon crawler. you have to fight through a cave of goblins and monsters, stealing their loot, and staying hidden. The more loot you collect, the higher your score... BUT, the more loot you collect, the more noise you make, making it easier for the goblins to hear you sneaking about! The more you have, the worse it is!!
Project leads personal message:
hi there! i'm Solomon Anthony This was my first Ludum Dare game jam and i really enjoyed these past 3 sleepless days! my team provided plenty of great models for me while i chipped away at code from scratch. while my code is pretty shoddy, i'm happy about the amount that i was able to create off the top of my head.
please have fun playing our game!
Sol
| Original URL | https://ldjam.com/events/ludum-dare/40/jingle-jewels |
Ratings
| Given | 0🗳️ | 0🗨️ |
Some other gripes:
- the enemy hitboxes are *far* smaller than the enemies themselves. I would constantly watch my crossbow bolts pass through them.
- there's no reason to use the torch, the crossbow is just so much better.
- when you take your finger off the key for walking it's still a good 0.5 seconds before the character stops walking. This can be fixed in edit -> project settings -> input and increasing the gravity on "Horizontal" and "Vertical"
- the ragdolls of the little green men are way bigger than the little green men
I expected and wanted stealth from this game, but there was only fighting. I'll say it again though: the art is great. Very pretty dungeon, very spooky enemies, and it's all stylistically consistent.