Jingle Jewels by Bevanhewett1996

[raw]
made by Bevanhewett1996 for LD 40 (JAM)

Games Art & Design students from Murdoch University, Western Australia! Unity, 3D, first person dungeon crawler. you have to fight through a cave of goblins and monsters, stealing their loot, and staying hidden. The more loot you collect, the higher your score... BUT, the more loot you collect, the more noise you make, making it easier for the goblins to hear you sneaking about! The more you have, the worse it is!!

Project leads personal message:

hi there! i'm Solomon Anthony This was my first Ludum Dare game jam and i really enjoyed these past 3 sleepless days! my team provided plenty of great models for me while i chipped away at code from scratch. while my code is pretty shoddy, i'm happy about the amount that i was able to create off the top of my head.

please have fun playing our game!

Sol

Ratings

Given 0🗳️ 0🗨️

Feedback

Iamsodarncool
06. Dec 2017 · 20:47 UTC
This game was pretty awkward to play. My primary source of frustration is that the enemies DO NOT STOP COMING. I crossed the bridge, then there were enemies, then I started shooting the enemies, then they kept coming for 5 goddamn minutes. There was no break in the constant stream of them. After those 5 minutes I got bored and just sprinted past them (you can move way faster than the enemies can) and explored the map. Let me say that all the art in this game, and the environment especially, is awesome. I really liked exploring, just running ahead of all the baddies and checking out all the rooms.

Some other gripes:
- the enemy hitboxes are *far* smaller than the enemies themselves. I would constantly watch my crossbow bolts pass through them.
- there's no reason to use the torch, the crossbow is just so much better.
- when you take your finger off the key for walking it's still a good 0.5 seconds before the character stops walking. This can be fixed in edit -> project settings -> input and increasing the gravity on "Horizontal" and "Vertical"
- the ragdolls of the little green men are way bigger than the little green men

I expected and wanted stealth from this game, but there was only fighting. I'll say it again though: the art is great. Very pretty dungeon, very spooky enemies, and it's all stylistically consistent.
notpresident35
07. Dec 2017 · 21:28 UTC
Nice, but you never actually die when you fall. You just fall onto a platform at the bottom of the map... Also, the UI could use a little touching up. However, the game is pretty fun, although rather overwhelming with the ridiculous number of enemies. Also, the ragdoll goblins are the wrong scale, like lamsodarncool said, and either the navmeshes haven't been updated recently, or the step height is wrong, so the enemies can't go up or down stairs. You get a massive amount of goblins inside of the stairs when you are upstairs, and a massive amount of enemies upstairs when you are downstairs. Also, the crossbow doesn't fire in the right Y rotation, instead shooting straight forward, and it shoots like a machine gun, leaving no reason to use the torch at all. Anyway, fun pretty game, good entry!