A New Kingdom by 2lol555
A New Kingdom is a simple but hard to master platformer. Jump up because lava is rising from below! There are 3 stages, each with a new design. Save all the people from the lava, gather resources to build your new home, and find food for the kingdom to survive.
It is a simple concept but definitely hard to master!
Gameplay:



Try to beat my score:

Feedback e-mail: ludum42@minmov.sk
| Source code | https://github.com/2lol555/_ld42 |
| HTML5 (web) | https://www.minmov.sk/ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/a-new-kingdom |
Ratings
| Overall | 647th | 3.333⭐ | 38🧑⚖️ |
| Fun | 456th | 3.361⭐ | 38🧑⚖️ |
| Innovation | 1082th | 2.6⭐ | 37🧑⚖️ |
| Theme | 822th | 3.222⭐ | 38🧑⚖️ |
| Graphics | 916th | 2.944⭐ | 38🧑⚖️ |
| Audio | 482th | 3.097⭐ | 38🧑⚖️ |
| Humor | 484th | 2.8⭐ | 27🧑⚖️ |
| Mood | 341th | 3.4⭐ | 37🧑⚖️ |
| Given | 26🗳️ | 33🗨️ |
However if I press "a" it goes left, but when I stop pressing I just keep going left without stopping.
Jump seems to work of too but can't really play much without going left.
I'm playing on a Mac in Chrome if that helps.
All I have to do to reproduce the problem on my side is press "a" once and then I just keep going left -- nothing else required.
Joking aside, it's a fun game! It's actually quite a challenge to safe 25 persons. The graphics are good, the camera feels smooth and the music is quite pleasing.
Anyhow, if anyone else hits this issue, try incognito (or a different browser).
This was a good use of theme, and I found the plot pretty funny. What are all the members of this tribe doing *inside* a volcano?
Thanks for the feedback :)
One small suggestion is to reduce the jump height a bit or have the jump end when you let go of the jump key. If I jump and there is no platform to stop me I feel like I'm losing a lot of time waiting to start falling.
If you notice, the lava slows down when it gets close. This also stops the point counter up in the corner.
When the fast sling effect is applied, the points add up faster in return.
Jumping felt quite inconsistent to me. Controlling the height of the jump was way too hard to be useful and even when trying to do full jumps, sometimes it did weird baby jumps and I felt to my doom. Also could use some classic safety net action of allowing the player to jump for few frames even after running off the edge of a platform. Also, same technique could be used for buffering the next jump while still midair to help when the player is hitting the jump key few frames too early. And now after writing the whole thing, re-checking what I wrote I went for another run to find out that you can actually hold down the jump button and it will jump as soon as the character hits the ground so you can scratch that whole mention about the jump buffering. But even so it sometimes did those weird baby jumps.
Arrow keys as alternatives would have been nice. I'm not left handed so just dedicating my main hand for just pressing jump button seems inefficient. It's a preference for sure but adding alt keys is fast as heck. Or better yet, stick to using Unity's own input system so even controllers would work with 0% additional effort.
It was quite damn hard. Dunno if there is more levels but it could have started off a bit easier to ease the player into the gameplay. 80% of the people saved (especially so if it was only just the first level) seems quite a lot to me. I completely forgot about the key to fall faster right after the intro (because it's so rarely seen mechanic) so that made it even harder but that's totally my own fault. :smile:
Anyways, good job!
I also added arrow key alt options (Will upload shortly), even though it won't be displayed in the intro tutorial because WaSPie had to leave already.
Thanks for the awesome feedback!
And if you're using continuous forces instead of impulses, gotta remember to do them on `FixedUpdate` instead of `Update`.

And I'm so proud with this achievement XD
Still graphs are lovely and music is really cool!
It could be good to maybe have a few seconds without the lava rising at the start of the game to be able to test the physic of the jump?
Big GG anyway o/
@antti-haavikko Thanks, added it and it reduced the small jumps drastically but one or two sometimes appear.
@tybantarnusa Thanks for taking the time to get further in the game :) I hopefully reduced the small jumps in the newest update.
@ngupsilon Added a 1.5 second delay before lava starts rising.
Thanks for the feedback though :)
I think the controls just need to be better. I'm not entirely sure *how* to make them better, but my two primary sources of death were
a) trying to jump, but running off the edge of the platform by accident, and
b) pushing down but missing the platform and going straight into lava.
I think the main thing that would help is if pushing down wasn't necessary. I think the best way to do that would be to reduce the jump height, and then perhaps give the player a double jump. This would result in better control, I think.
I like the overall atmosphere of the game. It seems pretty polished, aside from some small glitches with the jumps that happen sometimes.
I have made the down key (Fall faster) a lot less mandatory to use.
The player now starts falling faster and feels less floaty but if you need a higher jump you need to hold down the jump key!
(Uploading in the next few minutes)
Was kind of frustrating but then you were going for easy to play but hard to master and I feel you did really well with that. So great job. Keep it up!
Good job!
Try our game too, maybe you'll like it)
One thing that would improve the gameplay for me, if the jump through the platforms when he is below them. ^_^
Nice job anyways!
@corbak Thanks, the main goal we had set in mind was to make an enjoyable experience, and the theme was one of those that didn't hit home very well... We had a bit of trouble thinking of something and settled on this because it was simple to execute but pushed us as we are both beginners to game making.
@yulia Thanks for playing!
@l-s I'm glad you found it addicting!
@batlordz Thanks for the comment!
@zicboy Thanks for spending the time!
@awix Thanks for the feedback. Yes definitely, the music was basically my first attempt to make something for a game. I will try and get better at it!
@guladam Yes that was a thought I had too but didn't really know where to start. Now I may have a way in mind but it is after the deadline so I cannot change the game further. Definitely, something I will look into when I make the first patch after review period is over. Thanks for playing!
One more thank you to everyone who had the time and played our game!
Well done! :)
About your game, what I liked:
- Simple, light-hearted theme: the story is easy to sympathy with, and very "pure". I can see my son playing games like this when he's a bit older.
- Catchy tune. idk about other people but I find it funny, which is what you truly really need when you die for the 123617826948124 time.
- Hand-crafted levels. For games like this it's easy to see randomized level (because it's quicker), but random spawn platforms feel cold and machinery.
What I didn't like:
- The control: I see other player already mentioned it, but some times the character doesn't jump while expected, leading to frustrating death.
- After the first level, it looks like I've finished the game (the first dialog looks like a "the end" screen). Only when I came back to this page did I realize there's more.
- I think the 2nd and 3rd level is easier than 1st level? I think there should be something new here, since player have grown a lot after finishing level 1.