{"author_link":"\/users\/gre","author_name":"gre","author_uid":"1005847","comments":[{"author_name":"Josh Ayres","author_uid":"1000070","time":"2017-12-03T22:28:35Z","epoch":1512340115,"modified":1512340115,"text":"This was really hard, I found the controls were a little to close to each other","likes":0,"format":"md"},{"author_name":"quixatocs","author_uid":"1033396","time":"2017-12-04T15:12:43Z","epoch":1512400363,"modified":1512400363,"text":"I really really liked this concept. The controls were quite close together but I think that added to the fact that this was meant to be a brain cluster so didn't see it as much of a negative. I got to level 6 and got hit on the last wave of red dots. Also love the emergant music that's created. You could add a little percussion underneath to fill the space between waves in a round but that's a very small thing. Out of interest, how far does it go level-wise? ","likes":0,"format":"md"},{"author_name":"toboggan","author_uid":"1057118","time":"2017-12-05T06:43:34Z","epoch":1512456214,"modified":1512456214,"text":"Really nice concept! Looks good too. It works well and doesn't feel cramped if you self impose a one-hand-only rule.\n\nSome thoughts - I wish there weren't lives, and I don't think high scoring suits this kind of game unless it's procedural \/ endless. I also think it would be a better game if it were procedural than being level-based.\n \nLastly, I wish it was more musical and harmonized in interesting ways. I hope you work on it more though, it's really cool.","likes":0,"format":"md"},{"author_name":"gre","author_uid":"1005847","time":"2017-12-05T07:59:55Z","epoch":1512460795,"modified":1512460795,"text":"@toboggan @quixatocs Thanks! Actually it is procedural & endless. Only the 2-3 first levels are hardcoded and after it's always generated, but the generation algorithm is not good enough (would need more different pattern \/ better incremental difficulty, etc..).\n","likes":0,"format":"md"}],"format":"md","images":["ld40\/64642-389d107899cb2f8852a9a4956c616b66.png"],"links":[{"url":"http:\/\/gre-ld40.surge.sh\/","text":"HTML5 (web)"}],"metadata":{"g_key":"50897","g_author":"1005847","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"249512","g_title":"HARP","g_status":"USEAR3","g_place":"99999","g_commentcount":"4","g_site2_node_id":"64642","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"64642","n_urlkey":"249512","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/harp","n_slug":"harp","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"5847","n_created":"1512334648","n_modified":"1512335277","n_version":"170029","n_status":"COMMIT"},"node":{"id":64642,"parent":49883,"superparent":9,"author":5847,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-03T21:07:57Z","created":"2017-12-03T20:57:28Z","modified":"2017-12-03T21:07:57Z","version":170029,"slug":"harp","name":"HARP","body":"The more you have paddles, the worse it is.\n\nIt is difficult for our brain to handle multiple control at the same time. Let's see how far you can go :)\n\n---\nDEV note: I had only a window of 10 hours to work on this so unfortunately the level design might not feel finished.","meta":{"author":[5847],"cover":"\/\/\/content\/7d6\/1\/z\/a418.png","link-01":"https:\/\/github.com\/gre\/ld40","link-02":"http:\/\/gre-ld40.surge.sh\/","link-02-tag":"42336"},"path":"\/events\/ludum-dare\/40\/harp","parents":[1,5,9,49883],"love":0,"notes":4,"notes-timestamp":"2017-12-05T07:59:55Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":2},"magic":{"grade":2.75,"given":0,"feedback":0,"smart":-39.697731084447,"cool":0,"grade-01-average":4,"grade-02-average":4,"grade-03-average":4,"grade-04-average":5,"grade-05-average":4,"grade-06-average":4}},"text":"The more you have paddles, the worse it is.\n\nIt is difficult for our brain to handle multiple control at the same time. Let's see how far you can go :)\n\n---\nDEV note: I had only a window of 10 hours to work on this so unfortunately the level design might not feel finished.","title":"HARP"}