Power Draw by LukeZaz

A simple little wave clear in which you fight enemies forever. That's about it – I was going to have multiple methods of attack which all drew from their own little regenerating power source, requiring you to alternate, but it seems those things didn't quite make it.
Would've gotten more done, but I wanted to take the weekend slow so I could enjoy it. In the end, I'm not unhappy, as I still made something and still had fun. I am however going to try (that's the keyword, there; try) to get this to the state I originally envisioned over the next week or two.
Note: I've had issues with Unity Mac builds before where it would fail to start. I cannot test this however, so if you can't play the game on Mac, please let me know!
| Windows | https://lukezaz.itch.io/power-draw |
| macOS | Same link; see above! |
| Linux | Same link; see above! |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-draw |
Ratings
| Overall | 842th | 2.421⭐ | 21🧑⚖️ |
| Fun | 683th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 853th | 1.789⭐ | 21🧑⚖️ |
| Theme | 856th | 1.684⭐ | 21🧑⚖️ |
| Graphics | 779th | 2.053⭐ | 21🧑⚖️ |
| Humor | 649th | 1.471⭐ | 19🧑⚖️ |
| Mood | 803th | 1.833⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 15🗨️ |
Will have a look at it on PC tomorrowish.
So I try to give you some input for a possible "complete" version (as we know, no game is ever truly complete).
Sometimes enemies spawned directly on top of me and most of the time enemies just got stuck in a corner and weren't really a threat.
It felt strange that the bullets fly so slow compared to your movespeed, it felt more like I was shooting mines. (But fitting if one of the weapons is going to be a mine launcher :wink: )
Don't forget to add more feedback to shooting and taking damage.
Also add everything that @sunnray said to that.
The shooting feels oddly fun, even if it lacks some punchiness, and the movement is swishy and nice. With some small tweaks to add some amount of the theme, and some polish (e.g, a healthbar, some decent SFX and BGM, that sort of thing), this would actually be a pretty solid wave-based shooter.
- it lacks objectives; pickups, enemies, levels, etc,
- movement is nice, but making player shoot with mouse would be great, because mouse is still used, so I do not see a reason to shoot with space, not by clicking,
- it gets monotonous very fast,
- health bar or changing colour of the player would make it easier to know how much health have player,
Except that it feels like prototype for something fun.
Pretty basic shooter, it seems, with enemies that follow you and obstacles to move around. Enemies are simple, but nothing wrong with that. Shooting was a tad weird; not sure why you opted to use Space as your shoot button instead of LMB when the mouse already aims. Also, it seems that the further away the mouse is from the player, the faster the bullets travel... Inversely, I can make bullets that barely move and act as mines~ It's a shame you didn't have time to incorporate the theme in properly into the game, but otherwise, it's a functioning prototype. Wonder what you'll do with this in the future...
+ Make the controls consistent. I'd say either have rotate with L/R and shoot with SPACE, or rotate with mouse like you have and shoot with Left Click.
+ Some kind of UI is nice to show progression; i.e. health remaining, enemies killed, wave number etc.