Running out of space, literally. by Nobleboy

[raw]
made by Nobleboy for LD 42 (COMPO)

(Webplayer available)

Your objective is to run out of space, to do this you must stay inside the wormhole. Use the blinkers, radar, and what you see outside to your advantage. The further you get, the less help you get.

Screenshot.png Screenshot2.png

Ratings

Given 6🗳️ 5🗨️

Feedback

4thwallstudios
13. Aug 2018 · 02:51 UTC
Love the art! The gameplay loop is a little confusing, didn't really know what to do.
Elodeon
13. Aug 2018 · 02:54 UTC
I liked the visuals and music. Very intuitive design. I do wish there was a bit more indication that you're actually getting somewhere at the beginning, though.
Agecaf
13. Aug 2018 · 17:13 UTC
Interesting idea! It gives an curious feeling as you get closer and everything starts to shine excessively and the camera shakes like crazy. It really makes you feel you're about to reach whatever that place is (I've run out of health the two times I've tried). (Maybe the camera shakes a bit too much)

You might want to leave the instructions either longer, or until the player clicks for the first time, I didn't manage to read them all the first go. I also wasn't sure what the blinkers were for? (They become practically invisible later on too).

All in all, it's an impressive showcase of 3D modelling and lighting, well done!
garygreen
13. Aug 2018 · 17:54 UTC
That looked great. Very stylish. I never made it to the end though! I'd love to know what happens then.