Submerged by walnoot
A city simulator where you race against the tide!
The sea levels are rising. Only one small piece of land remains on Earth. Expanding upwards is mankinds only hope!


| Original URL | https://ldjam.com/events/ludum-dare/38/submerged |
Ratings
| Overall | 279th | 3.3⭐ | 22🧑⚖️ |
| Fun | 268th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 107th | 3.632⭐ | 21🧑⚖️ |
| Theme | 161th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 186th | 3.6⭐ | 22🧑⚖️ |
| Humor | 299th | 2.412⭐ | 19🧑⚖️ |
| Mood | 389th | 2.778⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |
Also, dear worker #3: You want a pond?! The freaking world is flooding! Open a damn window!
So, constructive feedback time: First thing I'd like to see is a pause button. I played your game for way too long, ran out of tea, and needed to go out for a smoke. Fortunately, I had built up pretty far, but would've been nice if just opening the Help screen would've paused.
Another nice addition would've been some measure of progress. Levels build/sunk or maybe a sea level number. I dunno. Something that would allow players to brag "Hey, I got this far."
Any other complaints would just be unfair for a Ludum Dare (especially Compo) game (Its a one trick pony, ya know). I need to stop now because this dang site is doing stupid scrolling stuff and I can't see what I'm typing. Anyway, it is a very cool foundation (er, no pun intended ;) )and a very neat concept for a city builder. Congrats!
The graphics are okay, cute little blocky buildings.
A delete tool would have helped me a lot, since i totally messed up at the beginning ^^
Of course sound.. but you heard that often enough :D
Very nice that the factory is two stories high. Gives it a lot more complexity/fun/difficulty
Nice Game (:
And sound effects. So yeah, I essentially just repeated everything that was said before me, but they're good points! In any case, it was pretty entertaining, so good job!
The linux build is somehow broken, I can't select buildings O_o
Love the isometric view too
Congrats!
With only a few different components, the game manages to be very engaging, as you try to outbuild the rising waters. And make too many mistakes while rushing towards the skies, and you will pay for it through a decrease in efficiency. This loop worked very well.
I love the presentation! The isometric art is pleasant to the eye, and the UI is clean and easy to use. From a gameplay point of view, I would also suggest having the help screen pause the game.
All in all, the game was both interesting and had an fun take on the theme.
>Water rising fast!
>Build! Faster! Toward the skies!
>...The world IS a pond!
It's quite fun though, and I like that just one little mistake when placing a factory can cause a whole bunch of problem on subsequent floors.
I never felt like I was progressing at all which caused me to get bored pretty quickly. The limited building area also limited the way I could actually build things
It is a bit akward to play on a touchpad - some keyboard shortcuts to change floor along with scrolling would be great.
Add some music and sound effects and maybe speed up the gameplay a bit and it would be really cool (4 minutes for the first sea level rise feels like forever). Some simple animation on the water (even only moving the light patches around between two frames) would be cool as well.
Very interesting puzzle. Factories block you.
The only problem is that scroll on some computers and mice works differently. For me it was really difficult to stop on next level. Always was scrolling on 3 or 2 level.
But I've managed to survived two floods.
Nice !