DodgeBomb by DragonZlay
DodgeBomb: A game where you have one purpose: eat yogurt.
Just Kidding, you dodge bombs and collect points. The more points you have, the worse things will be.
Instructions further explained in game under "Instructions."
Engine Used: Game Maker Studio Audio Programs Used: LMMS, BFXR Fonts used: m5x7
Edit: Most people find the items to be far too expensive for a Ludum Dare entry, but I cannot change this as it would be against the spirit of the compo.
Thanks for Playing!
| Windows | https://www.mediafire.com/file/68a2ndd5kq8vbcb/The%20More%20You%20Have%2C%20The%20Worse%20It%20Is.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/dodgebomb |
Ratings
| Overall | 568th | 2.913⭐ | 25🧑⚖️ |
| Fun | 562th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 532th | 2.739⭐ | 25🧑⚖️ |
| Theme | 532th | 2.957⭐ | 25🧑⚖️ |
| Graphics | 598th | 2.457⭐ | 25🧑⚖️ |
| Audio | 398th | 2.717⭐ | 25🧑⚖️ |
| Humor | 435th | 2.31⭐ | 23🧑⚖️ |
| Mood | 519th | 2.659⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
I didn't realize you had to use the mouse at first, so I was a bit annoyed that the points kept spawning in the sky - but I figured it out eventually haha.
- player is too easy to die
- sometimes jump key doesn't work
That said, I agree with the others: What is the purpose of the shop? If it's a parody, or there for humour/expositon --as at least the first 'hint' is-- why put it behind a wall that high? I think the 'reward' feeling kicks in quite quickly; you could have players unlock the first item(s) as soon as they've collected as much as 1 or 2 crystals. This is _especially_ important in LD-entries, as people often have only a couple of minutes to rate a game; you want the 'time to awesome' to be as short as possible!
Hm... Also: I think the hitboxes on the expoding bombs feel _just_ a tad too wide. I only noticed it once, so it couldn't have been a big problem, but it bears repeating everywhere: When it comes to players; you always want to err on _their_ side, not the games' (even in cases where the game would technically be in the right).
Otherwise a nice entry. I really like the minimalist style of the menu's for some reason. Guess it just appeals to me?
It took me a while to understand your take on the theme but when it dawned on me it's actually kind of clever but for it to work the shop items have to be cheaper.
Keep up the hard work!
Also the hitboxes on the boom are too square and not reflective of the actual polygon of the boom, dunno how gamemaker works but I would go for an oval shaped collider if possible.
Nice one.