SKYBOUND by trueboolean
Welcome to SKYBOUND! You assume the role of a plant that wants to grow as much as possible! Use simple two-button controls to direct your plant to avoid obstacles! Avoid the blue orbs on the way up! Wacky random events will occur, such as fog, meteors, missiles, and smaller orbs! Speed gradually increases over time! How much will you grow?
Language:
C++
Libraries:
SDL2
Tools:
Photoshop, FL Studio 11
XCode, Code::Blocks
Language:
C++
Libraries:
SDL2
Tools:
Photoshop, FL Studio 11
XCode, Code::Blocks
Ratings
| Coolness | 73% | 3 |
| Overall | 3.33 | 401 |
| Audio | 3.51 | 134 |
| Fun | 3.63 | 159 |
| Graphics | 3.36 | 339 |
| Humor | 2.46 | 433 |
| Innovation | 3.12 | 512 |
| Mood | 3.14 | 359 |
| Theme | 4.40 | 26 |
The gameplay is pretty solid. There is a nice balance of relaxing and exciting. With some more polish, this could really be something!
Great entry!
Under Windows 7 I get a crash (window already opened, white content) with "SDL2_ttf.dll" pointed to as the fault module. System missing a required font maybe?
http://files.benvista.com/ludumdare/34/SKYBOUND%20MAC.zip
These are the changes:
Create an application bundle called LD34.app (which is just a dir). See the zip for the layout (on OS X you can right click on the LD34.app file and choose "Show Package Contents"). The binary is at LD34.app/Contents/MacOS/LD34 .
Move the "resources" dir to LD34.app/Contents/Resources/ (so that there is LD34.app/Contents/Resources/resources/alert.wav)
Move the frameworks in "lib" to LD34.app/Contents/Frameworks (so that there is LD34.app/Contents/Frameworks/SDL2_image.framework/ )
Add a lookup path for the frameworks (YMMV if you're not doing this from OS X with Xcode installed).
install_name_tool -add_rpath "@loader_path/../Frameworks" /path/to/LD34.app/Contents/MacOS/LD34
Add a basic Info.plist (this is what makes the .app openable instead of just opening the dir).
Note that the binary you produced requires OS X 10.11 .
Regarding the Windows version: I downloaded again but the file is exactly the same as well as the files in the zip when extracted. I noticed that the Mac version without the resources dir also crashes in SDL2's TTF lib:
0 org.libsdl.SDL2-ttf 0x000000010e6863a3 TTF_SizeUTF8 + 54
1 org.libsdl.SDL2-ttf 0x000000010e6874a9 TTF_RenderUTF8_Blended + 66
2 org.libsdl.SDL2-ttf 0x000000010e68742e TTF_RenderText_Blended + 101
3 LD34 0x000000010e60965c drawScore() + 334 (main.cpp:26)
4 LD34 0x000000010e609a07 main + 642 (main.cpp:110)
5 libdyld.dylib 0x00007fff8f0f95ad start + 1
I tried making sure the current dir on Windows is the same as where the resources dir is at (which is same as the exe) but that didn't help so it may be a different issue. Not sure what you used to build the sources so I didn't bother trying in MSVC. Anyway, game works on OS X now, so finally... : Nice relaxing game and then BOOM! :D Highscore 197, but only because the first event took a while and then there were 2 "small orbs" events in a row. After that those dreaded missiles. They are too much for me, the meteors are OK (fog too of course :) ).