Dissident Manager 2018 by kernel-panic

[raw]
made by kernel-panic for LD 41 (JAM)

The day you have always feared has finally come. The government forces have found your hideout. Armed soldiers with strict orders to kill are right outside. You will not survive, but perhaps you can delay the inevitable.

Manage a group of dissidents with a knack for getting into trouble. You can control one at a time, whilst the others start to wander off. Keep them away from the soldiers, and try not to attract too much attention by activating the lights. Levels are randomised. Your only objective is to last as long as you can.

Contains mild violence, gore, and a theme which some players may find disturbing.

screenshot.png

A post-deadline version has been made available to address a number of bugs in the initial release. No new features were added, and it's generally recommended to play the updated version. For transparency, the full list of changes are: - Fixed soldiers getting stuck in bushes - Fixed aiming error - Fixed clipping error - Fixed bullet dynamics - Fixed erroneous fences in building corners - Added alternate key bindings for accessibility - Decreased sound volume to a more reasonable level

Controls: - Movement: Arrow keys / WASD - Sprint: Shift - Switch character: Space, Shift+Space, Q, E, Mouse click

The two genres: Stealth and Management

Created as a team effort by George and Ashley Newson

Ratings

Overall 1070th 2.868⭐ 21🧑‍⚖️
Fun 1135th 2.447⭐ 21🧑‍⚖️
Innovation 1110th 2.526⭐ 21🧑‍⚖️
Theme 1110th 2.632⭐ 21🧑‍⚖️
Graphics 816th 3.079⭐ 21🧑‍⚖️
Audio 628th 2.806⭐ 20🧑‍⚖️
Mood 839th 2.974⭐ 21🧑‍⚖️
Given 20🗳️ 8🗨️

Feedback

Roidz
24. Apr 2018 · 18:45 UTC
I think this is a promising game. Mood is nice. I wish there was a more clear goal then just avoid the soldiers.
szabe
27. Apr 2018 · 18:04 UTC
A bit more context would have been nice. Like what the objective is, what the rules are, what the buttons do. Clicking doesn't seem to have any effect, and I didn't know what I was supposed to do and why. maybe a smaller tutorial room would explain things.

The art style looks nice, but some things need to be flashed out more.
Carter Andrews
27. Apr 2018 · 18:10 UTC
Interesting game. There were a few frame stutters but other than those it ran ok. I particularly liked the shooting effects the guards have.
mahdi daneshvar
02. May 2018 · 20:00 UTC
Given that it's a jam game you have done a good job,though the game needs to be more clear. maybe a tutorial level would have made it a better game.
GNTX_LD_Lan_Party
06. May 2018 · 15:15 UTC
Took awhile to figure out what to do, but it was fun when I did. All my disodents kept dying. I couldn't switch to them fast enough.
11. May 2018 · 22:25 UTC
First of all: the pros - the concept was awesome, and a lot of fun. Great application of the theme. I also really enjoyed the graphics and use of lighting. On the other hand, I think it needed a more concrete objective than last as long as you can - maybe escape points?
adhesion
13. May 2018 · 02:04 UTC
Interesting concept, though a bit disorienting at first since you get dropped right into the action and there's no map or anything to figure out where everyone is. Once I got the hang of it it was cool to figure out good hiding spots, but it had the weird progression of getting easier as time went on since I had fewer people to manage. Would have been cool to have a time you needed to survive for or some other objectives to complete. I had some intermittent lag on Firefox as well which made things a little frustrating but it was still playable. Still pretty fun, would be cool to see this fleshed out a bit more. Nice work!
Jezzamon
13. May 2018 · 03:31 UTC
Interesting idea, but I think this something that gives the player more control in terms of how they're going for points, and some obvious win condition to strive for. Maybe having a level based system would work?