ADM - Artic Ded Mazay by Taugeshtu
Story:
You are on an iceberg! What’s worse - there are penguins! What’s even WORSE than that is the monsters coming to eat penguins! Those poor things...
As a highly trained professional equipped with a POWER SWORD it is, naturally, your duty to save as many of them as possible. I bet you could chop any monster in one hit... or you could crack a chunk of iceberg away.

Controls:
WASD to move
Left mouse button to swing your sword (monsters get highlighted with a reticle - that's guaranteed kill)
HOLD Right mouse button to split the ice (along the gray line)
Changes:
December, 6: fixed animations bug, changed "split" indicator color to make it less obtrusive, balancing tweak.
Ratings
| Given | 9🗳️ | 6🗨️ |
There may be some room for improvement in giving the player information; there's a bit of delay for both the iceberg cutting and hitting monsters. Having the delay is fine, but it would be nice to have some indicator showing exactly how much longer I need to charge my sword attack.
I'm also not sure about what the best strategy is for protecting penguins - I can't tell if there's a difference between splitting the iceberg and hitting monsters as far as the final score goes. It also might be that I'm just bad at this game :P
The iceberg skirts look great, btw :D
Still, all that said, cool game! The sounds are good and the principle is good. I also like the penguins :3
*The enemies (and the player model) are sometimes hidden beneath the iceberg somehow.*
Yeah, I took a wrong turn in development and went with a more-complex-than-needed code for collisions, should've just went with hard positioning above the ground :D Lesson learned, will rework in a post-compo version
*It would also be super cool if you could fullscreen the game, or generally see more of the world at a time!*
This one I am not so sure about.. The decision to clamp the viewing range was intentional, the thinking here was to make you run around the iceberg on a patrol for monsters. I also wanted to make a camera adapt to player's facing direction, so maybe with that added it'll not feel quite as restrictive :)
There's work to be done on bringing feedback about player actions to the player, definitely ^^
On the other side, loved the music and the iceberg-breaking mechanic, it was very interesting. I think it's impressive you made this by your own in 48h.
Good job!