Doki Doki no Artichokie by Jezzamon
Doki Doki no Artichokie
Metroidvania about sacrifices. And vegetables.
A like a good metroidvania, there are a variety of powerups to gain as you progress. But every time you do, you must sacrifice one of your existing powerups. Depending on what choices you make, you'll need to be creative about making it through the game.
Controls
- Move: Arrow Keys/WASD
- Jump/Wall Jump: Up/W
- Shoot: Space
- Dash: Shift
- Select a powerup: Arrow Keys/WASD, space to select.
Note: There is a clear 'ending', and no matter what choices you make, you can never get stuck, there's always a way to get forward. You just need to be creative :slight_smile:
We were a little short on time (not really surprising for a game jam...), so it's not as fully fleshed out as we'd like it to be, but I hope you still enjoy it!

Ratings
| Given | 9🗳️ | 6🗨️ |
Another thing that could have made it better, is if you displayed a counter for the number of stars earned. I wanted to see how well I did, but by the end of the game there was no way to actually know if I did well by going out of my way to collect the stars or not.
Otherwise, it was actually fun. The platforming was forgiving, the enemies were learnable, and the variety was nice.
A cute idea with a lot of small things to fix, if you ever do a second version I think it could become really enjoyable!
I like how you did the sacrifice mechanic, it had great implementation and really fit with the theme! :smile:

The mushrooom guys were pretty cool too! :yum:
A quick change I would add would be more detailed powerup images or even text - It was hard understanding what each did until I already made the decision.
For a more long term update, different map variation/s could be nice - Seeing green all the time did get a little stale, although maybe that would have been too much for the scope of the jam.
From us at [Whales and Games](https://twitter.com/WhalesAndGames) thanks for the game, it was a great play :thumbsup: