Interstellar Electric Inc. by quadtree



In Interstellar Electric Inc. you are tasked with providing power to a newly constructed off-world colony. Click on buildings in the right pane and click where you want to build them. Make sure the colony doesn't run out of power!
| HTML5 (web) | http://quadtree.info/ld/ld39/html5/ |
| Java (web) | http://quadtree.info/ld/ld39/ld39.jar |
| Original URL | https://ldjam.com/events/ludum-dare/39/interstellar-electric-inc |
Ratings
| Overall | 211th | 3.519⭐ | 29🧑⚖️ |
| Fun | 206th | 3.407⭐ | 29🧑⚖️ |
| Innovation | 206th | 3.37⭐ | 29🧑⚖️ |
| Theme | 250th | 3.654⭐ | 28🧑⚖️ |
| Graphics | 328th | 3.269⭐ | 28🧑⚖️ |
| Audio | 307th | 2.885⭐ | 28🧑⚖️ |
| Humor | 463th | 1.792⭐ | 26🧑⚖️ |
| Mood | 295th | 3.038⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
The sound of them was probably to heavy but this is only a minor point.
The graphics were functional, enjoyed very much to get bigger and bigger plants and connecting them.
The art direction is correct, nothing too fancy but nice and everything seems coherent, I found the lightning effect really cool.
The music and sound effects are correct too.
The UI is pretty intuitive, self-explanatory.
The only thing I have to say there is about the "puddles" on the map, there are white puddles that don't serve any purpose as far as I could see, but there are red puddles that serve as GeoThermal plants fundations, if the white puddles does not serve any purpose, it could be convenient to have a way to differentiate things with a purpose from things without one. Maybe a "legend" or highlighting it?
I reached the goal and played a bit more after winning. Past a certain point, the lightnings became a little frustrating. I had no vents in my game and therefore couldn't use the GeoThermal plants, but the concept is nice.
The game in itself is pretty fun, I really liked the concept of things added little by little as the game goes on. It kinda forces the player to make his game advance, avoiding stagnancy. Adding an LightningRod or something of the like could be nice as an middle / end game item, why not channeling lightnings power when coupled with surge protector?
The game played smoothly, I didn't caught any bug except for the "no vent" thing but it could be a game design choice to not have them at every games.
Interesting / cool take on the theme. :)
* The lightning sound is far too loud compared to the music (maybe it's a browser thing ?)
* I found the game is a little too easy. (that's still better than too hard)
* The game finish too early (I won just after unlocking the lab so I didn't really enjoyed the new mechanism)
* I belived the lightning had a gameplay role so I made some surge protector very early. I understood their role only at the end, with the lab.
Congratulations for your entry ! It's very cool you had time to add a tutorial, it helps greatly to get in it !
The UI is ergonomic, easy to use. I think that's the most important thing for this kind of game and it's a good thing that you made it well.
Wiring and the way power can go through different objects is intuitive.
Hint boxes really help, too !
Graphics are nice, especially the clouds/lightning.
Good job !
-m