Our Shared Agony by SUNY GDC
Our Shared Agony is the first game jam for us, the SUNY Canton Game Design Club. While the project didn't pan out to be the epic dungeon crawler we aspired to create in such short time. A lot of work, mild frustration (not really mild lul); and a lot of experience.
It's a decently solid base to a future game that could definitely be something awesome in the future. So enjoy what we created and give us feedback (roast us if you like, feedback is feedback)!



Ratings
| Given | 8🗳️ | 3🗨️ |
Out of what I know is intended, is that the floor tiles indicating a 'doorway' are just a little bit confusing. I thought they were just odd looking walls.
I am strongly curious about how this game could turn out though. Do you have any plans on continuing work on this game?
At the start screen if you select no character and hit play the button gets disabled and you can't start the game.
Also some rooms appears without the enemy and getting to the exit doesn't make you go to the next one
