Network Invader by drazil100

They say the Internet is a series of tubes. Fly your way through the network and eliminate the invaders!
Controls (controller highly recommended)
Controller * Move: Left Stick * Fire: A * Pause: Start
Keyboard * Move: Arrow keys * Fire: Space * Pause: Escape
Credits
Programming, graphics, and sound: Adam Higerd and Austin Allman
Background music and level transition sound effect: Various pieces from Soundimage.org by Eric Matyas
License
Copyright (c) 2017 Adam Higerd and Austin Allman
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Ratings
| Overall | 443th | 3.565⭐ | 25🧑⚖️ |
| Fun | 385th | 3.5⭐ | 25🧑⚖️ |
| Innovation | 799th | 2.913⭐ | 25🧑⚖️ |
| Theme | 1075th | 2.545⭐ | 24🧑⚖️ |
| Graphics | 520th | 3.587⭐ | 25🧑⚖️ |
| Audio | 109th | 3.891⭐ | 25🧑⚖️ |
| Mood | 385th | 3.522⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 26🗨️ |
I liked this - It brought back Starfox vibes which was one of my favorite games growing up. The simplistic art, the polygonal projectiles, the perspective and the game feel all reminded me of it.
It played well, felt good. I didn't have a gamepad as recommended but I had no issues on keyboard.
I like to give suggestions in the hopes of helping, so I can say I wish the explosions had a lot more bass to the sound to make them more satisfying.
Other than that, no complaints!
I would have liked a higher pace on the flying and possible an autofire feature, maybe with a cooldown so you can't have it on all the time. I would very much liked to invert the up/down control.
Well done!
Everything looked pretty cool, and actually decently polished, but I couldn't see how it really fit the theme. The number of enemies seemed more like it was predetermined based on the level, rather than anything else? I couldn't tell.
So, anyways, the game works just fine and maneuvering the ship feels just right. Aiming is a bit hard though, and those enemies made up of 4 pyramids were the worst. They were nigh impossible to dodge, which was a major disappointment. But the rest felt nice and responsive, which made up for the shortcomings of the entry.
Once again, great work! [In behalf of my team](https://twitter.com/WhalesAndGames), we look forward to seeing more of your projects later. Cheers! :whale:
Could be with a higher pace. Movement seems a bit averaged or laggy (with keyboard). Would possibly allow turning off Y axis inversion, even though I got used to it.
The music in level 2 seemed the one from the Sherlock tv series?!