Network Invader by drazil100

[raw]
made by drazil100 for LD 40 (JAM)

networkinvader-screenshot.png

They say the Internet is a series of tubes. Fly your way through the network and eliminate the invaders!

Downloads: Windows Mac Linux

Controls (controller highly recommended)

Controller * Move: Left Stick * Fire: A * Pause: Start

Keyboard * Move: Arrow keys * Fire: Space * Pause: Escape

Credits

Programming, graphics, and sound: Adam Higerd and Austin Allman

Background music and level transition sound effect: Various pieces from Soundimage.org by Eric Matyas

License

Copyright (c) 2017 Adam Higerd and Austin Allman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Ratings

Overall 443th 3.565⭐ 25🧑‍⚖️
Fun 385th 3.5⭐ 25🧑‍⚖️
Innovation 799th 2.913⭐ 25🧑‍⚖️
Theme 1075th 2.545⭐ 24🧑‍⚖️
Graphics 520th 3.587⭐ 25🧑‍⚖️
Audio 109th 3.891⭐ 25🧑‍⚖️
Mood 385th 3.522⭐ 25🧑‍⚖️
Given 16🗳️ 26🗨️

Feedback

Burgee
05. Dec 2017 · 05:46 UTC
Heeey first comment!

I liked this - It brought back Starfox vibes which was one of my favorite games growing up. The simplistic art, the polygonal projectiles, the perspective and the game feel all reminded me of it.

It played well, felt good. I didn't have a gamepad as recommended but I had no issues on keyboard.

I like to give suggestions in the hopes of helping, so I can say I wish the explosions had a lot more bass to the sound to make them more satisfying.

Other than that, no complaints!
narve
06. Dec 2017 · 02:13 UTC
I'm digging the aesthetic. The title screen reminds me of the original Unreal Tournament's intro.
AndrewJAdams
06. Dec 2017 · 06:48 UTC
I like the looks and the time taken to add varied enemies. I wish there was a way to select non-inverted flight controls. Well, done.
Kappa.B
06. Dec 2017 · 06:56 UTC
4100 on the first play. Not sure if that is any good. I like the art and the music the game concept is basic but it was well executed. people are saying it reminds them of startfox but I would also add that the enemies remind me tron. Overall well done.
CG_Fred
06. Dec 2017 · 08:17 UTC
Cool game, liked it a lot.

I would have liked a higher pace on the flying and possible an autofire feature, maybe with a cooldown so you can't have it on all the time. I would very much liked to invert the up/down control.

Well done!
Potti
06. Dec 2017 · 09:34 UTC
As you mentioned, the keyboard controls are not that easy, you seem to be very heavy (though i do not know how playing with a controller feels). I liked the fact they were inverted. But it is fun once you grasp them.
Dizzy
07. Dec 2017 · 05:04 UTC
Pretty good graphics and mechanics, i liked it!
Joe Sycalik
07. Dec 2017 · 05:10 UTC
Nice work, I really enjoyed the music! The gameplay was pretty fun, albeit a little frustrating at times (I played with a controller) though I was improving over time. Maintaining any accuracy felt fairly tough and it felt like the enemies shooting at you wasn't telegraphed as well as it could have been (sometimes it looked like I was nowhere near any projectiles but I was still getting hit rapidly). The tinier enemies in level 2 were cool as well!
07. Dec 2017 · 05:45 UTC
Really solid game. The flying and shooting felt great (with a controller, didn't try keyboard), and the aesthetic are nice. The difficulty curve feels good between the three first level (didn't get any further). The one major issue with the game is that the hitboxes of either the shots or the player are too big. Almost every time I took damage I felt like I was nowhere near the shots.
AlexT_Design
07. Dec 2017 · 06:57 UTC
Really liked the aesthetic. I had some trouble at first with flying, but sort of started to get the hang of it. Felt a bit far too floaty, so I couldn't really rely on my ability to fly as much as I would have liked to.

Everything looked pretty cool, and actually decently polished, but I couldn't see how it really fit the theme. The number of enemies seemed more like it was predetermined based on the level, rather than anything else? I couldn't tell.
acoto87
07. Dec 2017 · 07:21 UTC
Good job. The graphics and the music are good. I would like it a little more dynamic in terms of the speed, though.
samboyer276
07. Dec 2017 · 19:44 UTC
This was pretty good! Really liked how you had to rotate to aim the gun, especially when trying to hit the laser enemies. The graphics could do with a *tiny* bit more work, but combining it with the audio it gave a really consistent feel. Overall great game! :)
Moski
07. Dec 2017 · 22:01 UTC
Wow, I just got a trip down memory lane, back to times where more than a couple of games were this polygonal. Thanks for that!

So, anyways, the game works just fine and maneuvering the ship feels just right. Aiming is a bit hard though, and those enemies made up of 4 pyramids were the worst. They were nigh impossible to dodge, which was a major disappointment. But the rest felt nice and responsive, which made up for the shortcomings of the entry.

Once again, great work! [In behalf of my team](https://twitter.com/WhalesAndGames), we look forward to seeing more of your projects later. Cheers! :whale:
Jose Pedro Dias
08. Dec 2017 · 02:07 UTC
Solid mechanics and overall. Interesting aesthetics.
Could be with a higher pace. Movement seems a bit averaged or laggy (with keyboard). Would possibly allow turning off Y axis inversion, even though I got used to it.
The music in level 2 seemed the one from the Sherlock tv series?!
jasperarmstrong
09. Dec 2017 · 02:25 UTC
Pretty fun game. I like the way it looks and the sounds are pretty good. Allowing the vertical controls to be inverted would be nice. Also making the pace a bit faster and making the game generally a bit harder would be good. There were a couple of times where I was getting hurt but couldn't tell what was hurting me. Not sure what's up with that. Overall well done though.
furet
11. Dec 2017 · 22:11 UTC
Fun, cool aesthetic, mood, and good music, especially the menu screen. It was kind of hard to navigate though - I got hit by things it looked like I avoided, and went unharmed through a bunch of enemies, so couldn't get a sense of how to best maneuver, or aim. So I stayed to the sides and shot across, while moving up and down to hit enemies by chance. (I used keyboard/mouse)