Warehouse Simulator by Haloreach252

[raw]
made by Haloreach252 for LD 42 (COMPO)

You are stuck in a tiny warehouse with a new wormhole transportation technology, but it malfunctioned! Survive as long as you can and if you survive long enough, a support team will review your ticket and get you out of there!

Ratings

Overall 717th 2.31⭐ 23🧑‍⚖️
Fun 720th 1.909⭐ 24🧑‍⚖️
Innovation 662th 2.432⭐ 24🧑‍⚖️
Theme 516th 3.214⭐ 23🧑‍⚖️
Graphics 681th 2.045⭐ 24🧑‍⚖️
Humor 468th 1.861⭐ 20🧑‍⚖️
Given 25🗳️ 1🗨️

Feedback

GibletsofJesus
13. Aug 2018 · 17:56 UTC
Your itch.io link 404s :(
🎤 Haloreach252
13. Aug 2018 · 18:19 UTC
Thanks for letting me know! Fixed.
artbohr
14. Aug 2018 · 02:03 UTC
A bit confusing, not sure what I need to do while the boxes are spawning, but the idea seems cool; about the room filling with boxes and you trying to avoid them.
shellbot
14. Aug 2018 · 03:23 UTC
I got a bit confused, didn't know what my objective was, didn't know how to restart, and didn't know how to get to the room at the top, the concept was solid tho. Just wish I had more direction :smile:
Damain
14. Aug 2018 · 03:26 UTC
Didn't understand what to do.
GarethTheDestro
14. Aug 2018 · 03:30 UTC
I won! It took a few times as I didn't feel like I had enough instruction, but I figured it out and the support team got me :) Great job
ludum1118
14. Aug 2018 · 17:26 UTC
So i stepped on a button, than went to adjacent room waited for 1 min for boxes to stop spawning and got 'you win'. Not really challenging.
inateno
14. Aug 2018 · 18:00 UTC
Simple interpretation of the theme that works well!

I found a bit to frustrating to be killed by boxes when I try to move them out, I wanted to use one to push the other but then I accidentaly touched the corner of one lol.

I don't know what is the timer to be rescued, looked like an eternity lol.
Thijs Tak
14. Aug 2018 · 18:06 UTC
Ok, this was a bit confusing. Do I need to dodge the boxes or move them? Maybe add a small description in game what the basic goal is, even if it is text on the wall.

Keep it up.
OrionDark7
14. Aug 2018 · 18:07 UTC
I like the concept. Like ludum1118, I just hid in a separate room for a minute. Maybe if you made the space smaller so that people have to constantly be aware of how close they were to death that might make it a little more challenging. I think it would also be helpful if there were an instruction screen accessible from the Main Menu instead of just on the itch.io site. Audio would be a big improvement to. Very nice game otherwise!
roberth332
14. Aug 2018 · 22:55 UTC
I wasn't sure what to do at first. Maybe put a description or overlay explaining what to do. Okay concept but I just stood in doorway of the room and won.
fakefirefly
15. Aug 2018 · 21:00 UTC
The idea is simple but it works. I hid in the hallway with the light and survived for forever. I didn't really see a need to pick up any of the boxes. When I did pick up a box, it floated kind of off center, which was strange.

If the boxes weren't an instant kill and instead depleted your health, I think this could be a a fun game.
Dragojt
15. Aug 2018 · 21:06 UTC
What is going OOOooooOOn??? hehe
incobalt
17. Aug 2018 · 22:28 UTC
Many people have mentioned a few things about needing more direction and not being sure what's happening, and I agree. Here's some more technical stuff: If you want players to click a button after you've locked the cursor (for a first person view for example) then you need to unlock and show the cursor again so they can click on something. Also, rather than making the aim reticle a 3D ball, you can just add a UI element in the center of the screen, it generally looks better. The biggest problem with games like this is that spawning a lot of objects can cause a lot of slowdown. You'd want to make sure occlusion culling is happening if you're going to rapidly spawn a bunch of objects. Since they're physics objects, I don't know if that will be too helpful though. When making an FPS camera controller, you should limit the up and down angle so people don't get stuck looking at the ceiling or floor. Even if you have the limit at 80º it helps a lot with not getting the player lost.

I didn't notice any audio. Was there sound and I just couldn't hear it?
ryan123rudder
18. Aug 2018 · 01:36 UTC
had a lot of issues, my view and controls flipped, not sure what happened. Hard to understand what was happening