Paint by Certainly Canyon
An attempt at an RTS, click and drag on your units to select them, then right click to move them to a position. Capture the paint cans to get more units and change the color in the hover menu. Blue has extra health, red extra attack, and green extra speed. Capture the enemy's ink well to win and don't lose yours. The more units you have the faster enemies will come.
| Gamemaker 2 Source Code | https://github.com/CertainlyCanyon/PaintSource |
| Windows | https://certainlycanyon.itch.io/paint |
| Original URL | https://ldjam.com/events/ludum-dare/40/paint |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
Yngvarr
05. Dec 2017 · 09:30 UTC
Hmm... Circles vs Triangles, huh? Once I noticed a red triangle in the corner, I thought it was a warning like "Enemy is coming from that direction". I realized that IT was an enemy only when backup triangles came. =) Anyway, the aim for me was not straightforward and I didn't manage to find where to go and what to capture to win.
🎤 Certainly Canyon
06. Dec 2017 · 03:50 UTC
Yea I wish I had been able to make the graphics more clear and add a tutorial but unfortunately I did not get as far as I would have liked.
Thy Duck
09. Dec 2017 · 22:11 UTC
I use Game Maker Studio 2 myself so I can respect the engine use! The game itself is pretty good, it definitely needs some sort of direction of what to do in the game, rather than having to find out on the game page itself. I do recognize it's difficult to make an RTS game, especially making AI for an RTS game, so for three days you really did a good job on this!