The Lunar Invasion by MCjammydodger
You are stuck on a lunar base with an alien invasion causing the power to run out. You must go outside and collect batteries to place in the generator. Watch out for the meteor strikes and the aliens!
Use WASD to move and the mouse to look around. Press E to interact with objects and Q to activate your forcefield if you have unlocked it. The power left in the base is shown on the right side of the screen. Don't let it run out. You have a jetpack to help you collect batteries, and it's fuel is displayed on the left side of the screen. Blocks will fall from above which you can pick up and place to help you reach the higher batteries.
You can buy items to help you from the shop onboard the base. Your goal is to save up enough points to buy a rocket and leave the moon alive.
Good Luck!
The HTML5 version has mouse lock issues. For a better experience, please use the Windows version.
| HTML5 (web) | https://mcjammydodger.itch.io/the-lunar-invasion |
| Windows | https://mcjammydodger.itch.io/the-lunar-invasion |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-lunar-invasion |
Ratings
| Overall | 568th | 2.8⭐ | 32🧑⚖️ |
| Fun | 465th | 2.867⭐ | 32🧑⚖️ |
| Innovation | 360th | 3.033⭐ | 32🧑⚖️ |
| Theme | 480th | 3.2⭐ | 32🧑⚖️ |
| Graphics | 591th | 2.3⭐ | 32🧑⚖️ |
| Audio | 402th | 2.567⭐ | 32🧑⚖️ |
| Humor | 326th | 2.286⭐ | 30🧑⚖️ |
| Mood | 539th | 2.433⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 39🗨️ |
If I have to complain about something It would be the sensitivity on the mouse in the Lunar base, otherwise great game!
**The game** was well balanced and it was an creative game-idea.
I got a score of 1535, first time playing!
**Overall** I had a good time playing this game, I wish there were more things to buy in the shop though!
Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The game is very fun and pretty creative. The graphics work pretty well as programmer's art. The music isn't too annoying, but after a while I turned it off, because it gets a bit monotonous.
The gameplay was pretty cool, and I agree that the sensitivity is really off. Fortunately my mouse can change that on the fly, but if you're doing a first person view you might want to at least include a slider for adjusting that.
It's a cool game overall. Good work.
I found it really funny that the base in 3D and first-person while the main game was a programmer art sidescroller. Great work!
I must have made this game when I had my mouse set on a low sensitivity! I shall be sure to include a sensitivity slider in future first person games I make!
If you're planning to develop it further, I think it would be good if the aliens were more dangerous - as I sometimes felt it's fine to just let them carry me around for a while and it doesn't harm my progress (maybe have them steal batteries that you're carrying?), also the meteors can suddenly kill you out of the blue, so I think it would be good if they were slower but there were more of them - or perhaps create a health system (or 'space suit integrity' system) and have _loads_ of meteors which only do a little damage.
I love it! Let me count the ways...
Music is great especially the change when an alien is around. The combination of 2d & 3d was a great idea and each suits its particular setting and therefore does not feel 'gimmicky'. The pacing is very good.
A couple quibbles: My mouse was too sensitive inside the base. Also, you may want to lock & hide the mouse cursor on (at least) the web version as it gives fits to anyone not playing in full screen. Not totally sold on the block falling/moving mechanic. I'm not sure that the game really needs it with the jetpack. Being carried off by the alien feels like it takes control away from the player for too long.
This is a great prototype and I enjoyed it a lot more than your last LD game!
The game in fact is quite easy with proper time management (just return to your base when your energy is still about 1/3) but nonetheless very enjoyable. I played in fullscreen so I haven't experienced any of the abovementioned problems.
If there is a thing I would change, it would be meteor spawn rate. I believe it is a bit too slow atm and you don't really have to dodge them because they are a bit slow :p Anyway, really solid entry, good job!
I don't get the story behind the blocks, are the batteries and blocks debris from the alien ship you destroyed and now they are angry? :thinking:
Has anyone else had this problem?
- 2D mode was too easy,
- 3D mode mouse controll makes it unplayable.
I had to do a double check to see if I was playing the right game because it looked nothing like the screenshot at first :D
Other than that, I pretty much agree on the points everyone else already made, the mouse sensitivity etc...
The FPS part, unfortunately, seems to mostly bring technical issues (mouse locking) ; it certainly provides some level of extra immersion, but it could be taken advantage of a lot more (e.g the path to the generator could be made dangerous).
I liked the concepts of extra upgrades. There are many ways this game could be improved, but it kept me playing until the end, because it was already fun ; so, well done!
https://www.youtube.com/watch?v=9W8Ji5YhVkA