Sugarcane by bobismijnnaam

[raw]
made by bobismijnnaam for LD34 (COMPO)
Stranded on a deserted island, with a vehicle with only a depleted fuel cell, you can see only one way out... To recharge it using your amazing power cropping skills! It's fun, it's blocky, it's the next big thing, it's

SUGARCANE

[How to play]
Arrow keys to walk around. Space to plant... Things. Pick them up when they;re fully ~~grown~~ green to... Charge your bar. Walk against the grey cubes to enter the shop, and upgrade various stats until you've maxed them out!

Fun fact: this game is entirely scripted in javascript, with the code being run by my homegrown game engine Bobetex! If you don't like the game, or would like to see some feature in it, don't hesitate: change it! All the code is located in the script folder, and the graphics api can only draw triangles and rectangles, so understanding what happens shouldn't be too difficult. Have fun :)!

[How to run]
Prefer the 64bit build. If you have 32bit or the 64bit build doesn't work, pick one of the old builds. Thank you :-)

Win32/64:
Doubleclick btx_32.exe. Should "Just Work.". And with "Just Work.", I ofcourse mean after you've made sure you have the visual c++ 2015 redistributable installed. I think you need to have the 32bit one installed, but if it doesn't work, try the 64bit as well, just to be sure. If they both do not work... Then I don't know. Sorry, and thanks for taking the time to run my executable :S

Loonix:
Start the file "btx". I've only tested it on my own ubuntu 15.04 machine, so any feedback in this regard is appreciated. You might have to install the SDL2 binary packages (something like `sudo apt-get install libsdl2-2.0-0`).

[Tools used]
The most well known are SDL2, Duktape, C++, and Vim. See [the repo](https://github.com/bobismijnnaam/bobetex) for details.

[About me]
I'm Bob Rubbens, a 20 year old computer scientist currently residing in Enschede. If you got any questions, hit me up on twitter (@broervanlisa) or send me an email (bobrubbens at gmail dot com). My home page is [here](http://plusminos.com), with my blog findable [here](http://blog.plusminos.com).

Ratings

Coolness 54% 3
Overall 3.00 673
Fun 2.96 627
Graphics 2.92 581
Humor 2.29 522
Innovation 3.19 456
Mood 2.74 644
Theme 3.37 735

Feedback

MCRewind
14. Dec 2015 · 08:28 UTC
Fun little game, could've used sound but overall I enjoyed it.
YinYin
14. Dec 2015 · 16:54 UTC
I'm missing MSVCP130.dll it seems.
alyphen
14. Dec 2015 · 16:58 UTC
It's missing VCRUNTIME140D.dll, even though I have vcredist installed (and the installers provided only give "uninstall" and "repair" options)
Might try running on my linux side in a bit.
Kakureta
14. Dec 2015 · 16:59 UTC
It's a nice game. Not a fan of the graphics but I guess this appeals to some people. Otherwise it'S great!
Reggianito
14. Dec 2015 · 17:03 UTC
As usual, even when the Vc++ installers are included, installing stuff is a huge turn-off for most voters.

I loved what you did with such simple graphics. The game started fun, but became kinda tedious after a while. Kudos for making your own engine, that stuff is always some extra points from me.
gene-z
14. Dec 2015 · 17:05 UTC
Fun game
et1337
14. Dec 2015 · 17:11 UTC
Picked this one due to the nice minimalist graphics. Very relaxing. Impressive entry.
A333
14. Dec 2015 · 17:22 UTC
Hi man. It seems that your program's dependent on vcruntime140D.dll, which is a debug version lib. AFAIK it doesn't distribute with common packages. Are you sure you've built a Release config?
🎤 bobismijnnaam
14. Dec 2015 · 17:24 UTC
@YinYin, @alyphen, ugh, damn dll's. Next time I'm just going to link everything statically. Thanks for the effort though.

Thanks for the comments everyone :-)
🎤 bobismijnnaam
14. Dec 2015 · 17:31 UTC
@A333: Yeah, I did built it in release, but I also built SDL2 myself and it seems that's were the debug part slipped it -.-
Robin
14. Dec 2015 · 17:52 UTC
This game was kinda confusing, I maxed out the game in a few minutes by buying a regeneration upgrade or something? Also I didn't know that you could exit the shop by clicking the top-right button at first, the interface could have been clearer.
Gemberkoekje
14. Dec 2015 · 18:42 UTC
I like the minimalism, though I would've preferred some text... I still have no real idea what I'm doing and why :P
🎤 bobismijnnaam
14. Dec 2015 · 18:44 UTC
@Gemberkoekje: I made my own engine and didn't have time to implement text/texture functionality, so I just tried to convey the instructions with... Rectangles. I know, not my brightest idea ever. Thanks for playing :-)
antonuklein
14. Dec 2015 · 19:04 UTC
A fairly good and simple game, although a bit confusing at first.
bazkur98
14. Dec 2015 · 19:16 UTC
I guess I just don't get it maybe? There is a block that moves around but doesn't collide with anything. The motion is fluid so points for that but if it wasn't for my virus scanner telling me it was safe I might be concerned that it was a trojan. Sorry, just didn't get it. Points for simple graphics that are colored in a pleasing way.
kmakai
15. Dec 2015 · 10:46 UTC
Congrats on using your own engine!

I liked the color choices, they made the simple/abstract art style shine. I wasn't entirely clear what all of the shop items did (though some I understood like growing time / area.) If there was an end state I didn't see it unfortunately, because when touching the purple squares at the bottom of the screen it took me to the shop -- I found that I could keep buying the furthest right item, which I did until it was full. This seemed to grow the purple, and when I exited the shop I was in the midst of a purple area and unable to move, as any movement would trigger the shop again. Nevertheless I enjoyed it beforehand.
🎤 bobismijnnaam
15. Dec 2015 · 11:11 UTC
@kmakai: It seems like you've figured out the most up until now, good job :) The purple blocks are kinda like "ambient generators", like the items you can buy in cookie clicker. First I wanted to make them placeable by the player, but I ran out of time and just spawned them in the field. You discovered an edge case that got you stuck in the purple blocks (: The other two items are movement speed and planting behaviour, would be useful to have if not the improper balancing of the game '-'
PlasterPhantom
15. Dec 2015 · 11:25 UTC
The game really doesn't show you how to play the game nor are the controls / ui / shops / etc obvious.. :(
Reccy
15. Dec 2015 · 11:29 UTC
I enjoyed playing it, liked the minimalistic art style. Sound effects would be a great addition though!
Red_Fan games
16. Dec 2015 · 22:48 UTC
Nice, simple and fun.
NirabazGAMES
16. Dec 2015 · 22:56 UTC
pretty colours)
candlesan
18. Dec 2015 · 09:45 UTC
The store was a bit hard to understand :(