Sugarcane by bobismijnnaam
Stranded on a deserted island, with a vehicle with only a depleted fuel cell, you can see only one way out... To recharge it using your amazing power cropping skills! It's fun, it's blocky, it's the next big thing, it's
SUGARCANE
[How to play]
Arrow keys to walk around. Space to plant... Things. Pick them up when they;re fully ~~grown~~ green to... Charge your bar. Walk against the grey cubes to enter the shop, and upgrade various stats until you've maxed them out!
Fun fact: this game is entirely scripted in javascript, with the code being run by my homegrown game engine Bobetex! If you don't like the game, or would like to see some feature in it, don't hesitate: change it! All the code is located in the script folder, and the graphics api can only draw triangles and rectangles, so understanding what happens shouldn't be too difficult. Have fun :)!
[How to run]
Prefer the 64bit build. If you have 32bit or the 64bit build doesn't work, pick one of the old builds. Thank you :-)
Win32/64:
Doubleclick btx_32.exe. Should "Just Work.". And with "Just Work.", I ofcourse mean after you've made sure you have the visual c++ 2015 redistributable installed. I think you need to have the 32bit one installed, but if it doesn't work, try the 64bit as well, just to be sure. If they both do not work... Then I don't know. Sorry, and thanks for taking the time to run my executable :S
Loonix:
Start the file "btx". I've only tested it on my own ubuntu 15.04 machine, so any feedback in this regard is appreciated. You might have to install the SDL2 binary packages (something like `sudo apt-get install libsdl2-2.0-0`).
[Tools used]
The most well known are SDL2, Duktape, C++, and Vim. See [the repo](https://github.com/bobismijnnaam/bobetex) for details.
[About me]
I'm Bob Rubbens, a 20 year old computer scientist currently residing in Enschede. If you got any questions, hit me up on twitter (@broervanlisa) or send me an email (bobrubbens at gmail dot com). My home page is [here](http://plusminos.com), with my blog findable [here](http://blog.plusminos.com).
SUGARCANE
[How to play]
Arrow keys to walk around. Space to plant... Things. Pick them up when they;re fully ~~grown~~ green to... Charge your bar. Walk against the grey cubes to enter the shop, and upgrade various stats until you've maxed them out!
Fun fact: this game is entirely scripted in javascript, with the code being run by my homegrown game engine Bobetex! If you don't like the game, or would like to see some feature in it, don't hesitate: change it! All the code is located in the script folder, and the graphics api can only draw triangles and rectangles, so understanding what happens shouldn't be too difficult. Have fun :)!
[How to run]
Prefer the 64bit build. If you have 32bit or the 64bit build doesn't work, pick one of the old builds. Thank you :-)
Win32/64:
Doubleclick btx_32.exe. Should "Just Work.". And with "Just Work.", I ofcourse mean after you've made sure you have the visual c++ 2015 redistributable installed. I think you need to have the 32bit one installed, but if it doesn't work, try the 64bit as well, just to be sure. If they both do not work... Then I don't know. Sorry, and thanks for taking the time to run my executable :S
Loonix:
Start the file "btx". I've only tested it on my own ubuntu 15.04 machine, so any feedback in this regard is appreciated. You might have to install the SDL2 binary packages (something like `sudo apt-get install libsdl2-2.0-0`).
[Tools used]
The most well known are SDL2, Duktape, C++, and Vim. See [the repo](https://github.com/bobismijnnaam/bobetex) for details.
[About me]
I'm Bob Rubbens, a 20 year old computer scientist currently residing in Enschede. If you got any questions, hit me up on twitter (@broervanlisa) or send me an email (bobrubbens at gmail dot com). My home page is [here](http://plusminos.com), with my blog findable [here](http://blog.plusminos.com).
| Windows (old build) | https://dl.dropboxusercontent.com/u/65227065/ld34_by_bobismijnnaam.zip |
| Windows+Linux(64bit) | https://dl.dropboxusercontent.com/u/65227065/ld34_win64%2Blinux.zip |
| Linux (old build) | https://dl.dropboxusercontent.com/u/65227065/ld34_by_bobismijnnaam.zip |
| Source | https://github.com/bobismijnnaam/bobetex |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=20562 |
Ratings
| Coolness | 54% | 3 |
| Overall | 3.00 | 673 |
| Fun | 2.96 | 627 |
| Graphics | 2.92 | 581 |
| Humor | 2.29 | 522 |
| Innovation | 3.19 | 456 |
| Mood | 2.74 | 644 |
| Theme | 3.37 | 735 |
Might try running on my linux side in a bit.
I loved what you did with such simple graphics. The game started fun, but became kinda tedious after a while. Kudos for making your own engine, that stuff is always some extra points from me.
Thanks for the comments everyone :-)
I liked the color choices, they made the simple/abstract art style shine. I wasn't entirely clear what all of the shop items did (though some I understood like growing time / area.) If there was an end state I didn't see it unfortunately, because when touching the purple squares at the bottom of the screen it took me to the shop -- I found that I could keep buying the furthest right item, which I did until it was full. This seemed to grow the purple, and when I exited the shop I was in the midst of a purple area and unable to move, as any movement would trigger the shop again. Nevertheless I enjoyed it beforehand.