Tower of Mana by Pedro Henrique Cesar
Hello guys! This is our second entry on Ludum Dare, we are glad to be part of this event and really proud of what we accomplished in so little time!
Come play Tower of Mana!
- The basics to play Tower of Mana you must understand that your character gains mana constantly and unfortunately, if your mana fills completely, you DIE. Enemies are pure mana in the form of your greatest fears, if they hit you, they will give you mana!
Beat all the 5 levels to win! Good luck.
You can play both on your keyboard or XBox Controller.
Space or A (xbox) - Jump
- Enter/Return or X (xbox) - Attack
- Left Shift or B (xbox) - Dash
- WASD or DPad (xbox) - To move and Aim
All of your actions consumes ALL of your mana, the greatest the mana spent the stronger is the action, you will jump higher, dash longer and shoot bigger projectiles. BEWARE: Do not let your mana fill completly!
Good luck and have Fun!
Gameplay video: https://youtu.be/azvxTc5z6pA
Breezeblocks Game Studio
CREDITS
Pedro Henrique Cesar Godoi: Coder, Level Design.
Matheus Campos: Illustrator, Level Design, SFX and Music Compositor.
Gustavo Cesar: Illustrator, Animator.

Ratings
| Overall | 273th | 3.741⭐ | 58🧑⚖️ |
| Fun | 385th | 3.5⭐ | 57🧑⚖️ |
| Innovation | 32th | 4.091⭐ | 57🧑⚖️ |
| Theme | 30th | 4.295⭐ | 58🧑⚖️ |
| Graphics | 447th | 3.698⭐ | 60🧑⚖️ |
| Audio | 211th | 3.632⭐ | 55🧑⚖️ |
| Humor | 522th | 3.032⭐ | 49🧑⚖️ |
| Mood | 550th | 3.306⭐ | 56🧑⚖️ |
| Given | 106🗳️ | 35🗨️ |
I think maybe a sound cue to the filling like a "wwwwooooOOOOP" or anything to help.
Anyway, the game was great and beautiful, awesome job!
* I agree with the keyboard controls, they are pretty bad, but we didn't had time to test any combinations or add a remap mechanic in the game, so we are sorry for that.
* We tested a lot of mana refill time, below the current one the games felt too slow and above it, the game became impossible, so we choose the current one. The game was hard but not impossible, so we had much fun playing it as it is.
* Only after the jam release(unfortunately) we did realize that the entire gameplay consisted on paying attention to the mana bar and that we had to add some kind of sound feedback, or anyother kind of feedback :(
* @savepoint it is not a glitch! The game is based on the mana refill time, it refills very fast and you have to do any action to spend it, because if it recharges completly, you die! Sorry if that was not explicit, we hope you had fun playing it!
Thanks everyone who played it, rate it and took a time to comment! <3
The help screen was a bit overwhelming, where it could be just "Mana refills overtime. If your mana bar is filled, you die. Jump or dash to use your mana" (or something better).
But overall, the concept is great ! Well done !
I think the mana fills up to fast.
I found the game very difficult too, and it didn't really ease you in to the mechanics which is the biggest problem.
Overall, I think it's a pretty good game, and think as a endless runner mobile game it would be quite successful.
Great game overall, sadly could'nt see more of it.
Anyway, you have a great game here that needs some work in balance.
That said, I really like it for what it is. I just wish I could have seen more of the game before giving it up in frustration.
Graphics are complete, no placeholder graphics, everything seems to convey the right meaning. Nevertheless, the different elements doesn't fit together very well.
Anyway, the game is great, I won't say much more because I mostly agree with what has already been said. Nice mechanics, I liked how enemies don't (immediately) kill you. I really would like to have more time to spend trying to beat it.
Cumprimentos do Brasil! :grin: Parabéns!
The music was very good, except maybe the boss music who is a little repetitive. The art style sometimes doesn't have resolution consistency, like the doors and the HUDs. It's easy to lost track of mana bar, maybe a sound feedback can help this, like the annoying charge sound effect from Megaman.
After almost two hours trying (thanks to fourth floor) I complete the game! The boss was beated without big efforts, just shooting beams and jumping on second platform.
Interesting idea though. GG.